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transformator_util

Source: base/tealdef/scripts/transformator_util.d.tl

Notes

Types for transformator scripts, the per-frame scripts that animate vehicle and building models (wheels, doors, lights, pantographs, emitted person models, particles). TransformatorParams is what an update function receives; TransformatorUtil (/scripts/transformator_util.tl) holds the shared animation helpers the base game's transformators call.

Example

-- from base/content/vehicle/tram/shared/shared/transformator_tram.script.tl
local updateFnTram = function(__captureParams : NativeLuaTable, params : TransformatorParams, transfsOutput : Transformator.TransfOutput)
    if params.currentInfo.landVehicle ~= nil then
        local time = transformator_util.getEntityTime(params.currentInfo.world.gameTime, params.entityId)
        transformator_util.addDriveAnimationState(params.currentInfo.landVehicle.wheelAnimationInfo.totalDist, params.currentInfo.landVehicle.reversed, transfsOutput)
        transformator_util.addDoorAnimationState(params.currentInfo.vehicle.doorAnimationInfo, transfsOutput)
        transformator_util.addBrakeLightsAnimationState(params.currentInfo.landVehicle.brakingTimer, time, transfsOutput)
    end
end
return { tram = { updateFn = updateFnTram, updateParticleSystemFn = transformator_util.updateParticleSystemFn } }

Globals

Types

Name Definition Description
UpdateFn function(captureParams : any, transformatorParams : TransformatorParams, transfsOutput : Transformator.TransfOutput) Signature of a transformator update function: receives the capture parameters, the TransformatorParams and the output object, on which it sets animation states and user transforms.
UpdateParticleSystemFn function(captureParams : any, transformatorParams : TransformatorParams, Transformator.ParticleSystem) Signature of a transformator particle update function (see TransformatorUtil.updateParticleSystemFn).
GetEmittableModelsFn function(captureParams : any, transformatorParams : TransformatorParams) : {string} Signature of a function that lists the model files a transformator may emit.
ComputeEmittedModelsFn function(captureParams : any, transformatorParams : TransformatorParams, modelEmitter : Transformator.ModelEmitter) Signature of a function that emits models through the ModelEmitter in each update.

TransformatorParams

record global base/tealdef/scripts/transformator_util.d.tl:3

global record TransformatorParams

Notes

Everything a transformator update function receives about the model instance it animates: current and previous dynamic info, static vehicle info, model metadata and the params table from the model's transformatorConfig.

Fields

Name Type Description
previousInfo DynamicInfo Dynamic info of the previous update.
currentInfo DynamicInfo Dynamic info of the current update.
landVehicleApi Transformator.LandVehicleScriptingApi Queries along the vehicle's path, e.g. getAverageCatenaryHeight and getAverageCurvature.
vehicleStaticInfo Transformator.VehicleStaticScriptingInfo Static (non-changing) info of the vehicle.
aircraftStaticInfo Transformator.AircraftStaticScriptingInfo Static info of the aircraft.
modelMetadataInfo Transformator.ModelMetadataInfo Model metadata available to the transformator, e.g. seats.
entityId Engine.Entity Entity id of the model instance.
instIndex integer Index of the model instance within the entity; compared with seat.instanceIndex.
transformatorConfigParams any The transformatorConfig.params table from the model's metadata (e.g. ModelParamsTram).

TransformatorParams.TransformatorLanes

record base/tealdef/scripts/transformator_util.d.tl:5

record TransformatorLanes

Notes

transformatorConfig.params layout for town buildings that emit moving models along curves; read by TransformatorUtil.getEmittableModelsTownbuildingFn and computeEmittedModelsTownbuildingFn.

Used in the base game: 2 times in 1 file

base/content/scripts/scripts/transformator_util.tl:52

local lanes = (transformatorParams.transformatorConfigParams as TransformatorParams.TransformatorLanes).lanes

Fields

Name Type Description
lanes {Curve} The lanes.

TransformatorParams.TransformatorLanes.Curve

record base/tealdef/scripts/transformator_util.d.tl:6

record Curve

Notes

One lane of emitted models.

Fields

Name Type Description
curves ConstructionUtilSerialized.GeneratedDataGroup.GeneratedCurve Curves (start point, tangents, end point) along which the models move.
speed number Travel time per metre of curve; one pass along a curve takes speed * length game-time units.
density number Number of emitted models per metre of curve.
model string Model file to emit.
tags string Optional industry-state filter: contains idle, prod_low, prod_high and/or boost; the lane is shown only in the matching production state.

TransformatorParams.ModelParamsHelicopter

record base/tealdef/scripts/transformator_util.d.tl:17

record ModelParamsHelicopter

Notes

transformatorConfig.params of helicopters.

Used in the base game: 1 time in 1 file

base/content/vehicle/shared/shared/transformator_air.script.tl:20

(params.transformatorConfigParams as TransformatorParams.ModelParamsHelicopter).vtol,

Fields

Name Type Description
vtol boolean True for aircraft that keep rotor pitch up at low horizontal speed (vertical take-off).

TransformatorParams.ModelParamsTram

record base/tealdef/scripts/transformator_util.d.tl:22

record ModelParamsTram

Notes

transformatorConfig.params of trams and other vehicles with a pantograph.

Used in the base game: 1 time in 1 file

base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:47

local transformatorConfigParamsTram = params.transformatorConfigParams as TransformatorParams.ModelParamsTram

Fields

Name Type Description
pantographMin number Catenary height (metres) at which the pantograph animation is at its first frame.
pantographMax number Catenary height (metres) at which the pantograph animation is at its last frame.
pantographOffsetFromCenter number Distance of the pantograph from the vehicle centre in driving direction, in metres.

TransformatorParams.ModelParamsZeppelin

record base/tealdef/scripts/transformator_util.d.tl:29

record ModelParamsZeppelin

Notes

transformatorConfig.params of zeppelins: models emitted on the crew and passenger seats.

Used in the base game: 2 times in 2 files

base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:84

local transformatorConfigParamsZeppelin = params.transformatorConfigParams as TransformatorParams.ModelParamsZeppelin
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/zeppelin/hot_air_balloon/hot_air_balloon.script.tl:24
local transformatorConfigParams = params.transformatorConfigParams as TransformatorParams.ModelParamsZeppelin

Fields

Name Type Description
crewPath string Model file emitted on seats marked as crew.
passengerPathsA {string} Passenger model files used in era A.
passengerPathsB {string} Passenger model files used in era B.
passengerPathsC {string} Passenger model files used in era C (and as fallback).

TransformatorParams.DynamicInfo

record base/tealdef/scripts/transformator_util.d.tl:37

record DynamicInfo

Dynamic Info that will update every render step

Fields

Name Type Description
world Transformator.WorldScriptingInfo World info such as gameTime.
vehicle Transformator.VehicleScriptingInfo Info of any vehicle (speed, velocity, doors, maintenance, ...); nil for non-vehicles.
roadVehicle Transformator.RoadVehicleScriptingInfo Road vehicle info; nil for other models.
railVehicle Transformator.RailVehicleScriptingInfo Rail vehicle info (weight, axles, brake deceleration, ...); nil for other models.
tram Transformator.TramScriptingInfo Tram info; nil for other models.
landVehicle Transformator.LandVehicleScriptingInfo Info shared by land vehicles (reversed, side, wheel animation, braking, turn signals).
aircraft Transformator.AircraftScriptingInfo Aircraft info; nil for other models.
ship Transformator.ShipScriptingInfo Ship info; nil for other models.
airWaterVehicle Transformator.AirWaterVehicleScriptingInfo Info shared by aircraft and ships.
industry Transformator.IndustryScriptingInfo Industry info (producing, boosting, workplaces) for industry buildings.
station Transformator.StationScriptingInfo Station info for station models.
townBuilding Transformator.TownBuildingScriptingInfo Town building info for town buildings.
personCapacity Transformator.PersonCapacityInfo Persons currently in the model (simPersons), used to emit person models on seats.
modelPerson any
modelPersonIdle any
customState any Script-defined custom state of the entity (the zeppelin transformator reads its era from it).

TransformatorUtil

record global base/tealdef/scripts/transformator_util.d.tl:76

global record TransformatorUtil

Load: local transformator_util = ug_require "::/scripts/transformator_util.tl"

Notes

Shared transformator helpers returned by ug_require "::/scripts/transformator_util.tl".

Fields

Name Type Description
updateParticleSystemFn UpdateParticleSystemFn Default particle update for vehicles: scales smoke size, life time and frequency with power output and maintenance, tints particles by type (steam_chimney, cylinder, diesel) and stops emission in tunnels. used 10× in the base game
getEmittableModelsTownbuildingFn GetEmittableModelsFn Returns the model of every lane in TransformatorLanes, so the engine can load them. used 3× in the base game
computeEmittedModelsTownbuildingFn ComputeEmittedModelsFn Emits person models on the model's seats for the persons in personCapacity, and moving models along the TransformatorLanes curves (filtered by industry state via tags). used 3× in the base game
colorAttributePostition integer Attribute position for color instance attribute used 9× in the base game
ageAttributePostition integer Attribute position for age instance attribute used 9× in the base game
color0AttributePostition integer Attribute position for the first color of cblend 4 instance attribute
color1AttributePostition integer Attribute position for the seconn color of cblend 4 instance attribute
color2AttributePostition integer Attribute position for the third color of cblend 4 instance attribute
color3AttributePostition integer Attribute position for the fourth color of cblend 4 instance attribute

Functions

getEntityTime(gameTime : number, entityId : Engine.Entity) : number base/tealdef/scripts/transformator_util.d.tl:81

Call as transformator_util.getEntityTime

Notes

Per-entity time offset: gameTime + entityId, so identical models do not animate in sync.

Returns number

Used in the base game: 9 times in 9 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:32

local time = transformator_util.getEntityTime(
base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:13
local time = transformator_util.getEntityTime(
base/content/vehicle/shared/shared/transformator_road.script.tl:9
local time = transformator_util.getEntityTime(
base/content/vehicle/shared/shared/transformator_air.script.tl:9
local time = transformator_util.getEntityTime(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:9
local time = transformator_util.getEntityTime(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:9
local time = transformator_util.getEntityTime(
… and 3 more files.

stableRandomColor(entityId : Engine.Entity) : Vec3f base/tealdef/scripts/transformator_util.d.tl:83

Call as transformator_util.stableRandomColor

Notes

Pseudo-random colour derived from the entity id; the same entity always gets the same colour.

Returns Vec3f

Used in the base game: 1 time in 1 file

base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:64

local color = transformator_util.stableRandomColor(blimpData.blimpEntity.entity)

scaleUserTransfIndicesLoadConfig(indicesLoadConfig : {integer}, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:85

Call as transformator_util.scaleUserTransfIndicesLoadConfig

Notes

Hides the model parts with the given user-transform indices by scaling them to zero.

Parameter Type Description
indicesLoadConfig {integer} Indices of the parts to hide (the vehicle's indicesLoadConfig); nil does nothing.
transfsOutput Transformator.TransfOutput
Used in the base game: 8 times in 8 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:60

transformator_util.scaleUserTransfIndicesLoadConfig(
base/content/vehicle/ship/shared/shared/transformator_ship.script.tl:35
transformator_util.scaleUserTransfIndicesLoadConfig(
base/content/vehicle/shared/shared/transformator_road.script.tl:40
transformator_util.scaleUserTransfIndicesLoadConfig(
base/content/vehicle/shared/shared/transformator_air.script.tl:82
transformator_util.scaleUserTransfIndicesLoadConfig(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:58
transformator_util.scaleUserTransfIndicesLoadConfig(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:45
transformator_util.scaleUserTransfIndicesLoadConfig(
… and 2 more files.

setWheelUserTransf(modelInfo : Transformator.ModelInfo, wheelRotation : number, totalDist : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:90

Call as transformator_util.setWheelUserTransf

Notes

Sets user transforms that rotate the wheels by the distance driven and steer them by wheelRotation.

Parameter Type Description
modelInfo Transformator.ModelInfo Wheel, steering part and wheel sign info of the model.
wheelRotation number Steering angle in radians.
totalDist number Total distance driven, in metres.
transfsOutput Transformator.TransfOutput
Used in the base game: 1 time in 1 file

base/content/vehicle/shared/shared/transformator_road.script.tl:45

transformator_util.setWheelUserTransf(

addDoorAnimationState(doorAnimationInfo : Transformator.DoorAnimationInfo, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:96

Call as transformator_util.addDoorAnimationState

Notes

Adds the door animation described by doorAnimationInfo (name, door time, duration); nil does nothing.

Used in the base game: 8 times in 8 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:17

transformator_util.addDoorAnimationState(
base/content/vehicle/ship/shared/shared/transformator_ship.script.tl:17
transformator_util.addDoorAnimationState(
base/content/vehicle/shared/shared/transformator_road.script.tl:20
transformator_util.addDoorAnimationState(
base/content/vehicle/shared/shared/transformator_air.script.tl:39
transformator_util.addDoorAnimationState(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:26
transformator_util.addDoorAnimationState(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:34
transformator_util.addDoorAnimationState(
… and 2 more files.

addBrakeLightsAnimationState(brakingTimer : number, time : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:100

Call as transformator_util.addBrakeLightsAnimationState

Notes

Plays brake_lights_on while brakingTimer is positive, otherwise brake_lights_off.

Used in the base game: 4 times in 4 files

base/content/vehicle/shared/shared/transformator_road.script.tl:25

transformator_util.addBrakeLightsAnimationState(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:31
transformator_util.addBrakeLightsAnimationState(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:39
transformator_util.addBrakeLightsAnimationState(
base/content/vehicle/train/shared/shared/transformator_tiltingTrain.script.tl:39
transformator_util.addBrakeLightsAnimationState(

addAnimationStatesRailVehicles(side : {boolean}, reversed : boolean, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:105

Call as transformator_util.addAnimationStatesRailVehicles

Notes

Sets the on/off animations that depend on the vehicle's position in the train and direction: front_/back_/inner_/single_ forward_/backward_parts_on|off, forward_parts_*, backward_parts_*, has_previous_*, has_no_previous_*, has_next_* and has_no_next_*.

Parameter Type Description
side {boolean} {isFront, isBack}: whether the vehicle is at the front and/or back end of the train.
reversed boolean True if the vehicle is driving backwards.
transfsOutput Transformator.TransfOutput
Used in the base game: 3 times in 3 files

base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:14

transformator_util.addAnimationStatesRailVehicles(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:14
transformator_util.addAnimationStatesRailVehicles(
base/content/vehicle/train/shared/shared/transformator_tiltingTrain.script.tl:14
transformator_util.addAnimationStatesRailVehicles(

addDriveAnimationState(totalDist : number, reversed : boolean, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:110

Call as transformator_util.addDriveAnimationState

Notes

Adds the looping drive animation driven by distance (1 metre = 1000 animation units).

Used in the base game: 6 times in 6 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:10

transformator_util.addDriveAnimationState(
base/content/vehicle/ship/shared/shared/transformator_ship.script.tl:10
transformator_util.addDriveAnimationState(
base/content/vehicle/shared/shared/transformator_road.script.tl:14
transformator_util.addDriveAnimationState(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:20
transformator_util.addDriveAnimationState(
base/content/vehicle/train/shared/shared/transformator_train.script.tl:20
transformator_util.addDriveAnimationState(
base/content/vehicle/train/shared/shared/transformator_tiltingTrain.script.tl:20
transformator_util.addDriveAnimationState(

addBlinkLightsAnimationState(turnLeft : boolean, turnRight : boolean, reversed : boolean, leftStationSince : number, time : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:115

Call as transformator_util.addBlinkLightsAnimationState

Notes

Turn-signal animations blink_lights_left_on/off and blink_lights_right_on/off (swapped when reversed); the left signal also blinks for 5 time units after leaving a station.

Used in the base game: 2 times in 2 files

base/content/vehicle/shared/shared/transformator_road.script.tl:31

transformator_util.addBlinkLightsAnimationState(
base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:37
transformator_util.addBlinkLightsAnimationState(

addPantographAnimationState(landVehicleApi : Transformator.LandVehicleScriptingApi, pantographMin : number, pantographMax : number, pantographOffsetFromCenter : number, reversed : boolean, distance : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:124

Call as transformator_util.addPantographAnimationState

Notes

Sets the pantograph animation frame from the average catenary height around the pantograph position.

Parameter Type Description
landVehicleApi Transformator.LandVehicleScriptingApi Path query API of the vehicle.
pantographMin number Catenary height for the first frame.
pantographMax number Catenary height for the last frame.
pantographOffsetFromCenter number Pantograph position from the vehicle centre in driving direction, in metres.
reversed boolean True if the vehicle is driving backwards.
distance number Half-length of the sampled stretch (applied in both directions), in metres; the tram transformator uses 15.
transfsOutput Transformator.TransfOutput
Used in the base game: 1 time in 1 file

base/content/vehicle/tram/shared/shared/transformator_tram.script.tl:48

transformator_util.addPantographAnimationState(

addDrivingWheelAnimationState(drivingWheelRadius : number, totalDist : number, wheelDuration : number, reversed : boolean, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:134

Call as transformator_util.addDrivingWheelAnimationState

Notes

Adds the looping wheels animation for driving wheels (steam locomotives), synchronised to the distance driven.

Parameter Type Description
drivingWheelRadius number Radius of the driving wheel in metres; nothing happens if 0 or less.
totalDist number Total distance driven in metres.
wheelDuration number Length of one wheel turn in the animation.
reversed boolean
transfsOutput Transformator.TransfOutput
Used in the base game: 2 times in 2 files

base/content/vehicle/train/shared/shared/transformator_train.script.tl:26

transformator_util.addDrivingWheelAnimationState(
base/content/vehicle/train/shared/shared/transformator_tiltingTrain.script.tl:26
transformator_util.addDrivingWheelAnimationState(

addPaddleAnimationState(paddlePhase : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:142

Call as transformator_util.addPaddleAnimationState

Notes

Adds the looping paddles animation of paddle steamers from the paddle phase (radians).

Used in the base game: 2 times in 2 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:22

transformator_util.addPaddleAnimationState(
base/content/vehicle/ship/shared/shared/transformator_ship.script.tl:22
transformator_util.addPaddleAnimationState(

addRudderAnimationState(rudderAngleZ : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:146

Call as transformator_util.addRudderAnimationState

Notes

Sets the rudder animation from the rudder angle (radians; 0 is the middle frame).

Used in the base game: 2 times in 2 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:27

transformator_util.addRudderAnimationState(
base/content/vehicle/ship/shared/shared/transformator_ship.script.tl:27
transformator_util.addRudderAnimationState(

addHelicopterAnimationState(pitchDyn : number, velocityX : number, touchesGround : boolean, bodyAngle : number, vtol : boolean, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:151

Call as transformator_util.addHelicopterAnimationState

Notes

Sets the rotor pitch animation and tilts the body (user transform 1) by bodyAngle.

Used in the base game: 1 time in 1 file

base/content/vehicle/shared/shared/transformator_air.script.tl:15

transformator_util.addHelicopterAnimationState(

addPitchAnimationState(velocity : Vec2f, topSpeed : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:159

Call as transformator_util.addPitchAnimationState

Notes

Sets the pitch animation from the current speed relative to 75 % of the top speed.

Used in the base game: 2 times in 2 files

base/content/vehicle/shared/shared/transformator_air.script.tl:24

transformator_util.addPitchAnimationState(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:14
transformator_util.addPitchAnimationState(

addFlapsAnimation(flapsDuration : number, flaps : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:164

Call as transformator_util.addFlapsAnimation

Notes

Sets the flaps animation position from the flap setting.

Used in the base game: 2 times in 2 files

base/content/vehicle/shared/shared/transformator_air.script.tl:32

transformator_util.addFlapsAnimation(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:20
transformator_util.addFlapsAnimation(

addGearAnimation(gear : boolean, gearTime : number, gearDuration : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:169

Call as transformator_util.addGearAnimation

Notes

Plays open_wheels or close_wheels for the landing gear.

Used in the base game: 2 times in 2 files

base/content/vehicle/shared/shared/transformator_air.script.tl:44

transformator_util.addGearAnimation(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:31
transformator_util.addGearAnimation(

addAircraftControlSurfacesAnimation(aileronLeft : number, elevator : number, roll : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:175

Call as transformator_util.addAircraftControlSurfacesAnimation

Notes

Sets the aileron_left, aileron_right, elevator and rudder animations from the control angles (radians).

Used in the base game: 3 times in 3 files

base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:57

transformator_util.addAircraftControlSurfacesAnimation(
base/content/vehicle/shared/shared/transformator_air.script.tl:51
transformator_util.addAircraftControlSurfacesAnimation(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:38
transformator_util.addAircraftControlSurfacesAnimation(

addAircraftLightsAnimation(gear : boolean, gearTime : number, gameTime : number, time : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:181

Call as transformator_util.addAircraftLightsAnimation

Notes

Plays beacon_lights and strobe_lights and switches landing_light_on/off with the gear.

Used in the base game: 3 times in 3 files

base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:45

transformator_util.addAircraftLightsAnimation(
base/content/vehicle/shared/shared/transformator_air.script.tl:58
transformator_util.addAircraftLightsAnimation(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:45
transformator_util.addAircraftLightsAnimation(

addBlurredPropsAnimation(propPhase : number, hasPropsBlurred : boolean, thrust : number, maxThrust : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:188

Call as transformator_util.addBlurredPropsAnimation

Notes

Switches between props_on and props_blurred_on (and the matching _off states) depending on thrust; blurred props are used above 5 % of maximum thrust if the model has them.

Used in the base game: 3 times in 3 files

base/content/vehicle/ship/shared/shared/transformator_hovercraft.script.tl:49

transformator_util.addBlurredPropsAnimation(
base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:36
transformator_util.addBlurredPropsAnimation(
base/content/vehicle/shared/shared/transformator_air.script.tl:66
transformator_util.addBlurredPropsAnimation(

addAircraftWheelTransformation(modelInfo : Transformator.ModelInfo, touchesGround : boolean, totalDist : number, wheelAngleZ : number, transfsOutput : Transformator.TransfOutput) base/tealdef/scripts/transformator_util.d.tl:195

Call as transformator_util.addAircraftWheelTransformation

Notes

While on the ground, rotates axles and wheels by the distance driven and steers the steering parts.

Used in the base game: 2 times in 2 files

base/content/vehicle/shared/shared/transformator_air.script.tl:74

transformator_util.addAircraftWheelTransformation(
dlcs/urbangames_deluxe_upgrade_pack/content/vehicle/vehicle/plane/concorde/transformator_concorde.script.tl:53
transformator_util.addAircraftWheelTransformation(

calculateTilt(landVehicleApi : Transformator.LandVehicleScriptingApi, speed : number, distance : number, trainReversed : boolean) : number base/tealdef/scripts/transformator_util.d.tl:203

Call as transformator_util.calculateTilt

Notes

Tilt value for tilting trains, from speed and the average track curvature around the vehicle.

Parameter Type Description
landVehicleApi Transformator.LandVehicleScriptingApi Path query API of the vehicle.
speed number Current speed.
distance number Half-length of the sampled stretch (applied in both directions), in metres.
trainReversed boolean True if the train is driving backwards.

Returns number: Value between 0 and 1; 0.5 means no tilt.

Used in the base game: 1 time in 1 file

base/content/vehicle/train/shared/shared/transformator_tiltingTrain.script.tl:52

local tilt = transformator_util.calculateTilt(