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layer_noise

Source: base/tealdef/gui/layers/layer_noise.d.tl

Notes

The "Noise" map layer (button menu.layers.noiseButton).

LayerNoise

record global base/tealdef/gui/layers/layer_noise.d.tl:3

global record LayerNoise

Load: local layer_noise = ug_require "/gui/layers/layer_noise.tl"

Notes

The "Noise" layer, which shows noise emission and the affected town buildings.

Fields

Name Type Description
Legend Recipe0 Recipe of the legend (noise emission and affected buildings). used 1× in the base game
Layer Recipe<LayersButtonRidge.LayerContentParam> Recipe of the layer window content. used 1× in the base game
HudIconMaster Recipe2<Builtin.HudIconParam, LayersButtonRidge.HudIconUserParam> HUD icon recipe of the layer; default icons for vehicles, notifications and the noise rating for towns. used 1× in the base game

Functions

getConfig() : LayerConfig base/tealdef/gui/layers/layer_noise.d.tl:4

Call as layer_noise.getConfig

Notes

Builds the layer config.

Returns LayerConfig: A new LayerConfig with the averaged noise map, emitter coloring and town building impact coloring.

Used in the base game: 1 time in 1 file

base/content/gui/gui/entity_window/town/town.tl:1004

layerConfig = layer_noise.getConfig()

getHudIconPreFilter() : {Engine.ComponentType} base/tealdef/gui/layers/layer_noise.d.tl:7

Call as layer_noise.getHudIconPreFilter

Notes

Component types that get HUD icons in this layer.

Returns {Engine.ComponentType}: TRANSPORT_VEHICLE and TOWN.

Used in the base game: 1 time in 1 file

base/content/gui/gui/entity_window/entity_window_hud.tl:613

filter = layer_noise.getHudIconPreFilter()