mission_task_cargo_needs¶
Source: base/tealdef/mission/tasks/utility/mission_task_cargo_needs.d.tl
Notes
Task that sets the cargo needs of a town.
MissionTaskCargoNeeds¶
record global base/tealdef/mission/tasks/utility/mission_task_cargo_needs.d.tl:3
global record MissionTaskCargoNeeds is MissionInterface.TaskScript<MissionTaskCargoNeeds.State, MissionTaskCargoNeeds.Params>
Load: local cargo_needs = ug_require "::/mission/tasks/utility/cargo_needs.tl"
Notes
Task (cargo_needs) that replaces the cargo needs of a town for the given land-use types and completes at once.
MissionTaskCargoNeeds.Params¶
record base/tealdef/mission/tasks/utility/mission_task_cargo_needs.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/utility/cargo_needs.tl:4
Fields
| Name | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town to change. |
cargoNeeds |
{ResName} |
Cargo type resources the selected land-use types need. |
landUse |
{integer} |
1 : residential, 2 : commercial , 3 : industrial |
MissionTaskCargoNeeds.State¶
record base/tealdef/mission/tasks/utility/mission_task_cargo_needs.d.tl:9
record State
Notes
Empty state.