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mission_task_guide_subsidies

Source: base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl

Notes

Decorator for the subsidies task that queues an instruction when a subsidy is won or lost.

MissionTaskGuideSubsidies

record global base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:3

global record MissionTaskGuideSubsidies is MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params, MissionTaskGuideSubsidies.Param>>

Notes

Decorator for MissionTaskSubsidies that queues the instruction wins<n> or fails<n> when the n-th subsidy completes or fails.

MissionTaskGuideSubsidies.Param

record base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:4

record Param

Notes

Empty decorator params.

Used in the base game: 19 times in 3 files

base/content/mission/mission/tasks/subsidies/guide_subsidies.tl:3

local ret : MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params,
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story_cutscene_only.tl:22
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story.tl:21
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis

MissionTaskGuideSubsidies.State

record base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:6

record State

Notes

Decorator state.

Used in the base game: 16 times in 3 files

base/content/mission/mission/tasks/subsidies/guide_subsidies.tl:3

local ret : MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params,
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story_cutscene_only.tl:22
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story.tl:21
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis

Fields

Name Type Description
uids {number} Subsidy uids in spawn order, used for the instruction number.
isInitialized boolean The uid list was filled.