mission_task_guide_subsidies¶
Source: base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl
Notes
Decorator for the subsidies task that queues an instruction when a subsidy is won or lost.
MissionTaskGuideSubsidies¶
record global base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:3
global record MissionTaskGuideSubsidies is MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params, MissionTaskGuideSubsidies.Param>>
Notes
Decorator for MissionTaskSubsidies that queues the instruction wins<n> or fails<n> when the n-th subsidy completes or fails.
MissionTaskGuideSubsidies.Param¶
record base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:4
record Param
Notes
Empty decorator params.
Used in the base game: 19 times in 3 files
base/content/mission/mission/tasks/subsidies/guide_subsidies.tl:3
local ret : MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params,
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story_cutscene_only.tl:22
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story.tl:21
MissionTaskGuideSubsidies.State¶
record base/tealdef/mission/tasks/subsidies/mission_task_guide_subsidies.d.tl:6
record State
Notes
Decorator state.
Used in the base game: 16 times in 3 files
base/content/mission/mission/tasks/subsidies/guide_subsidies.tl:3
local ret : MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, MissionTaskGuideSubsidies.State>, DecoratorParam<MissionTaskSubsidies.Params,
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story_cutscene_only.tl:22
local guide_subsidies = ug_require "::/mission/tasks/subsidies/guide_subsidies.tl" as MissionInterface.TaskScript<DecoratorState<MissionTaskSubsidies.State, Mis
mods/release/urbangames_campaign_mission_06/content/mission/mission/mission_story.tl:21
Fields
| Name | Type | Description |
|---|---|---|
uids |
{number} |
Subsidy uids in spawn order, used for the instruction number. |
isInitialized |
boolean |
The uid list was filled. |