mission_task_town_size¶
Source: base/tealdef/mission/tasks/town_size/mission_task_town_size.d.tl
Notes
Task that waits until a town reaches a residential capacity.
MissionTaskTownSize¶
record global base/tealdef/mission/tasks/town_size/mission_task_town_size.d.tl:3
global record MissionTaskTownSize is MissionInterface.TaskScript<MissionTaskTownSize.State, MissionTaskTownSize.Params>
Load: local town_size = ug_require "::/mission/tasks/town_size/town_size.tl"
Notes
Task (town_size) that completes when a town's residential capacity exceeds minSize, showing it as a counter with a star icon (town_size_page shows the same progress without completing).
MissionTaskTownSize.Params¶
record base/tealdef/mission/tasks/town_size/mission_task_town_size.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 2 times in 2 files
base/content/mission/mission/tasks/town_size/town_size_task_util.tl:4
base/content/mission/mission/tasks/town_size/town_size.tl:4
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Town to watch. |
minSize |
integer |
Residential capacity to exceed. |
MissionTaskTownSize.State¶
record base/tealdef/mission/tasks/town_size/mission_task_town_size.d.tl:8
record State
Notes
State of the task.
Used in the base game: 2 times in 2 files
base/content/mission/mission/tasks/town_size/town_size_task_util.tl:3
base/content/mission/mission/tasks/town_size/town_size.tl:3
Fields
| Name | Type | Description |
|---|---|---|
size |
integer |
Current residential capacity. |