mission_task_track_builder¶
Source: base/tealdef/mission/tasks/auto_builder/mission_task_track_builder.d.tl
Notes
Task that builds a prepared track segment by segment.
MissionTaskTrackBuilder¶
record global base/tealdef/mission/tasks/auto_builder/mission_task_track_builder.d.tl:4
global record MissionTaskTrackBuilder is MissionInterface.TaskScript<MissionTaskTrackBuilder.State, MissionTaskTrackBuilder.Params>
Load: local track_builder = ug_require "::/mission/tasks/auto_builder/track_builder.tl"
Notes
Task (track_builder) that builds a list of track segments (simple_catenary template) one after the other up to a target count, then completes.
Details
The target count is all segments, or the progress of ownerTask (a transport_cargo task) times the
number of segments, or (with onEvent) the value of a mission / track_builder / target-segment
script event.
MissionTaskTrackBuilder.Segment¶
record base/tealdef/mission/tasks/auto_builder/mission_task_track_builder.d.tl:5
record Segment
Notes
One track segment.
Used in the base game: 3 times in 2 files
base/content/mission/mission/tasks/auto_builder/prepare_track_building_util.tl:6
base/content/mission/mission/tasks/auto_builder/track_builder.tl:7
Fields
MissionTaskTrackBuilder.Params¶
record base/tealdef/mission/tasks/auto_builder/mission_task_track_builder.d.tl:11
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/auto_builder/track_builder.tl:2
Fields
| Name | Type | Description |
|---|---|---|
roadTemplate |
ResName |
|
segments |
{Segment} |
Segments to build, in order. |
firstNode |
Engine.Entity |
Existing node the first segment starts at. |
lastNode |
Engine.Entity |
Existing node the last segment ends at. |
ownerTask |
ResName |
Unique key of a transport_cargo task whose progress sets how many segments are built. |
onEvent |
boolean |
The target count comes from target-segment events (starts at 0). |
inverted |
boolean |
Builds from the last segment backwards, starting at lastNode. |
tunnel |
boolean |
Builds the segments as tunnel. |
MissionTaskTrackBuilder.State¶
record base/tealdef/mission/tasks/auto_builder/mission_task_track_builder.d.tl:21
record State
Notes
State of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/auto_builder/track_builder.tl:1
Fields
| Name | Type | Description |
|---|---|---|
isComplete |
boolean |
All target segments are built. |
previousNodes |
{Engine.Entity} |
Nodes built so far; the last one is the start of the next segment. |
builtSegmentCount |
integer |
Segments built. |
targetSegmentCount |
integer |
Segments to build. |