mission_task_industry_boosted¶
Source: base/tealdef/mission/tasks/transport_cargo/mission_task_industry_boosted.d.tl
Notes
Task that waits until an industry is boosted.
MissionTaskIndustryBoosted¶
record global base/tealdef/mission/tasks/transport_cargo/mission_task_industry_boosted.d.tl:3
global record MissionTaskIndustryBoosted is MissionInterface.TaskScript<MissionTaskIndustryBoosted.State, MissionTaskIndustryBoosted.Params>
Load: local industry_boosted = ug_require "::/mission/tasks/transport_cargo/industry_boosted.tl"
Notes
Task (industry_boosted) that completes when any industry of the given constructions has the given booster active (or, without boosterIndex, a boosted person capacity).
MissionTaskIndustryBoosted.Params¶
record base/tealdef/mission/tasks/transport_cargo/mission_task_industry_boosted.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 3 times in 2 files
base/content/mission/mission/tasks/transport_cargo/industry_boosted.tl:4
mods/release/urbangames_campaign_mission_05/content/mission/mission/mission_story.tl:1415
Fields
| Name | Type | Description |
|---|---|---|
boosterIndex |
integer |
Index of the booster to check; nil checks the person-capacity boost. |
constructionEntities |
{Engine.Entity} |
Industry constructions to watch. |
MissionTaskIndustryBoosted.State¶
record base/tealdef/mission/tasks/transport_cargo/mission_task_industry_boosted.d.tl:8
record State
Notes
State of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/transport_cargo/industry_boosted.tl:3
Fields
| Name | Type | Description |
|---|---|---|
isComplete |
boolean |
A boosted industry was found. |