mission_task_dialogue¶
Source: base/tealdef/mission/tasks/dialogue/mission_task_dialogue.d.tl
Notes
Task that plays a dialogue (voice-overs, subtitles, portraits).
MissionTaskDialogue¶
record global base/tealdef/mission/tasks/dialogue/mission_task_dialogue.d.tl:3
global record MissionTaskDialogue is MissionInterface.TaskScript<MissionTaskDialogue.State, MissionTaskDialogue.Params>
Load: local dialogue = ug_require "::/mission/tasks/dialogue/dialogue.tl"
Notes
Task (dialogue) that plays a dialogue in the dialogue overlay when it starts and completes when the dialogue ends. If the GUI reloads while it plays, it is started again.
Example
MissionTaskDialogue.Params¶
record base/tealdef/mission/tasks/dialogue/mission_task_dialogue.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 2 times in 1 file
base/content/mission/mission/tasks/dialogue/dialogue.tl:3
Fields
MissionTaskDialogue.State¶
enum base/tealdef/mission/tasks/dialogue/mission_task_dialogue.d.tl:8
enum State
Notes
Playback state.
Used in the base game: 3 times in 1 file
base/content/mission/mission/tasks/dialogue/dialogue.tl:2
| Value | Description |
|---|---|
"Initial" |
Not started (or restarted after a GUI reload). |
"Playing" |
Playing. |
"Complete" |
Ended. |