mission_task_town_rating_observer¶
Source: base/tealdef/mission/tasks/town_rating/mission_task_town_rating_observer.d.tl
Notes
Task that turns several town-rating tasks into one rising or falling progress value.
MissionTaskTownRatingObserver¶
record global base/tealdef/mission/tasks/town_rating/mission_task_town_rating_observer.d.tl:3
global record MissionTaskTownRatingObserver is MissionInterface.TaskScript<MissionTaskTownRatingObserver.State, MissionTaskTownRatingObserver.Params>
Load: local town_rating_observer = ug_require "::/mission/tasks/town_rating/town_rating_observer.tl"
Notes
Task (town_rating_observer) that sums +1 for each passing and -1 for each failing rating task every update. A positive sum adds twice its value to the progress, otherwise the progress drops by 1. It completes with success at 100 % and with failure at 0 %, starting at 50 %. A star icon drops one level every two game years.
MissionTaskTownRatingObserver.Params¶
record base/tealdef/mission/tasks/town_rating/mission_task_town_rating_observer.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 20 times in 2 files
base/content/mission/mission/tasks/town_rating/town_rating_observer.tl:6
mods/release/urbangames_campaign_mission_07/content/mission/mission/mission_story.tl:199
Fields
| Name | Type | Description |
|---|---|---|
ratingTasks |
{string} |
Unique keys of the town_rating tasks to watch. |
simTimeMinutesToComplete |
integer |
MissionTaskTownRatingObserver.State¶
record base/tealdef/mission/tasks/town_rating/mission_task_town_rating_observer.d.tl:8
record State
Notes
State of the task.
Used in the base game: 20 times in 2 files
base/content/mission/mission/tasks/town_rating/town_rating_observer.tl:5
mods/release/urbangames_campaign_mission_07/content/mission/mission/mission_story.tl:199
Fields