line¶
Source: base/tealdef/gui/line_vehicle_mgmt/line.d.tl
Notes
Types for the GUI-side copy of a line that the Line & Vehicle Manager edits before it is sent to the engine with api.cmd.makeLineCreateCmd / api.cmd.makeLineUpdateCmd.
Line¶
record global base/tealdef/gui/line_vehicle_mgmt/line.d.tl:3
global record Line
Notes
Namespace for the GUI-side line types used by the Line & Vehicle Manager.
Line.PassThroughStopData¶
record base/tealdef/gui/line_vehicle_mgmt/line.d.tl:4
record PassThroughStopData
Notes
Stop settings that the line editor does not change itself but must keep, so that the update command can carry them over to the engine Line.Stop.
Fields
| Name | Type | Description |
|---|---|---|
minWaitingTime |
number |
Minimum waiting time at the stop, copied from / to Engine.Component.Line.Stop.minWaitingTime. |
maxWaitingTime |
number |
Maximum waiting time at the stop, copied from / to Engine.Component.Line.Stop.maxWaitingTime. |
maxAdditionalWaitingTime |
number |
Maximum additional waiting time at the stop, copied from / to Engine.Component.Line.Stop.maxAdditionalWaitingTime. |
stopConfig |
Engine.Component.Line.StopConfig |
Cargo load configuration of the stop (load, maxLoad, forceUnload per cargo type), as in Engine.Component.Line.Stop.stopConfig. |
loadMode |
Engine.Component.Line.LoadMode |
Load mode of the stop, copied from / to Engine.Component.Line.Stop.loadMode. |
Line.ReactTerminal¶
record base/tealdef/gui/line_vehicle_mgmt/line.d.tl:12
record ReactTerminal
Notes
One stop of a Line.ReactLine, using 1-based station and terminal indices (the engine uses 0-based ones).
Used in the base game: 4 times in 1 file
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:95
Fields
| Name | Type | Description |
|---|---|---|
stationGroup |
Engine.Entity |
Entity of the station group the stop belongs to. |
station1 |
integer |
1-based index in stationGroup |
terminal1 |
integer |
1-based index in station |
alternativeTerminals |
{StationTerminal} |
Additional terminals (0-based StationTerminal values) the vehicle may use at this stop. |
loadMode |
Engine.Component.Line.LoadMode |
Load mode of the stop; overridden by passThroughStopData.loadMode when that is set. |
passThroughStopData |
PassThroughStopData |
not used by line editor, but need to store them so we can create the updateline command |
Line.ReactVia¶
record base/tealdef/gui/line_vehicle_mgmt/line.d.tl:23
record ReactVia
Notes
One entry of a line path; either stop or waypoint is set.
Used in the base game: 13 times in 3 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:36
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:6975
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:93
Fields
| Name | Type | Description |
|---|---|---|
waypoint |
Waypoint |
nil if not a waypoint |
stop |
ReactTerminal |
The stop, or nil if this entry is a waypoint. |
Line.ReactLine¶
record base/tealdef/gui/line_vehicle_mgmt/line.d.tl:28
record ReactLine
Notes
Editable copy of a line as the Line & Vehicle Manager holds it. Create one from the game state with LineUtil.getReactLineFromGameState.
Details
Unlike the engine LINE component, waypoints are separate entries of path instead of being
attached to the preceding stop. LineUtil.autoAssignTerminals converts the path back to
Engine.Component.Line.Stop entries.
Used in the base game: 21 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:6435
local reactLineState, reactLineCommit : (ReactStateT<Line.ReactLine>) = engine_react_util.useStepState(
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:87
Fields
| Name | Type | Description |
|---|---|---|
entityAndRevision |
EntityUtil.EntityAndRevision |
Line entity and the revision the copy was made from; nil for a line that is not created yet. |
path |
{ReactVia} |
Stops and waypoints of the line in driving order ("stop number" = 1-based index into this list). |
customFilters |
boolean |
Whether the cargo loading of the stops was configured by hand. When true, LineUtil.autoLoadConfig leaves the stop configuration unchanged. |
reservationPriority |
number |
Reservation priority of the line, passed to Engine.Component.Line.reservationPriority; new lines use 1.0. |
maxWaypointTag |
integer |
Highest waypoint tag used in the line (-1 if there are none); new waypoints get the next tag. |
color |
Vec3f |
Colour of a new line; filled with LineUtil.makeLineColor when the line is created. |
carrierFilter |
{Carrier : boolean} |
Carriers served by the line's stops, as computed by LineUtil.getLineCarriers. |
Line.DnDLineStop¶
record base/tealdef/gui/line_vehicle_mgmt/line.d.tl:40
record DnDLineStop
Notes
Drag-and-drop payload used when a stop is dragged in the line panel of the Line & Vehicle Manager (resource ::/dnd_line_stop.res).
Used in the base game: 5 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:503
base/content/gui/gui/line_vehicle_mgmt/dnd_line_stop.res.lua:2
Fields
| Name | Type | Description |
|---|---|---|
lineEntity |
Engine.Entity |
Line the dragged stop belongs to. |
lineRevision |
Engine.Revision |
Revision of the line when the drag started. |
stopNumber |
integer |
1-based index of the dragged entry in Line.ReactLine.path. |
apiStopIndex0 |
integer |
0-based index of the stop in the engine LINE component. |