town_util_parallel¶
Source: base/tealdef/game_mechanics/towns/town_util_parallel.d.tl
Notes
Town functions for GUI widgets that run through engine_react_util.useStepStateParallel and return plain tables.
TownUtilParallel¶
record global base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:3
global record TownUtilParallel
Notes
Town functions for GUI widgets. The GUI calls them by script path through engine_react_util.useStepStateParallel or useStepStateParallelSimple, so they return plain tables without userdata.
Example
Functions
getCargoSupplyDemandsLandUseWithResidentialLineUsage(param : GetCargoSupplyDemandsLandUseParam) : {CargoTypeSupplyDemand} base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:8
Notes
Calls TownUtil.getCargoSupplyDemandsLandUseWithResidentialLineUsage.
| Parameter | Type | Description |
|---|---|---|
param |
GetCargoSupplyDemandsLandUseParam |
Town and district type. |
Returns {CargoTypeSupplyDemand}: List of supply and demand entries.
getDeliveriesState(townEntity : Engine.Entity) : DeliveriesState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:21
Notes
Supply ratings of a town.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns DeliveriesState: Supply rating levels per district and for passengers.
getTrafficWidgetState(townEntity : Engine.Entity) : TrafficWidgetState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:27
Notes
Data of the traffic widget of a town.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns TrafficWidgetState: Traffic rating level and street counts.
getHappinessWidgetState(townEntity : Engine.Entity) : HappinessWidgetState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:32
Notes
Happiness statistics of a town as a plain table.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns HappinessWidgetState: Happiness statistics.
getNoisePollutionWidgetState(params : TownUtilParallel.NoisePollutionWidgetStateParam) : TownUtilParallel.NoisePollutionWidgetState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:46
Notes
Noise or pollution rating level of a town and the share of each source.
| Parameter | Type | Description |
|---|---|---|
params |
TownUtilParallel.NoisePollutionWidgetStateParam |
Town, emission kind and line options. |
Returns TownUtilParallel.NoisePollutionWidgetState: Rating level and shares.
getDeliveryTimeWidgetState(townEntity : Engine.Entity) : DeliveryTimeWidgetState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:59
Notes
Delivery time rating of a town and the deliveries per line.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns DeliveryTimeWidgetState: Rating and line statistics.
getRatingUrbanCare(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:67
Notes
Level of TownUtil.getRatingUrbanCare for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingTraffic(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:68
Notes
Level of TownUtil.getRatingTraffic for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingHappiness(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:69
Notes
Level of TownUtil.getRatingHappiness for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingCargoDelivery(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:70
Notes
Level of TownUtil.getRatingCargoDelivery for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingNoise(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:71
Notes
Level of TownUtil.getRatingNoise for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingPollution(param : GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:72
Notes
Level of TownUtil.getRatingPollution for a town.
| Parameter | Type | Description |
|---|---|---|
param |
GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingBonuses(param : TownUtilParallel.GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:74
Notes
Level of TownUtil.getRatingBonuses for a town (Excellent with an experience bonus, otherwise Good).
| Parameter | Type | Description |
|---|---|---|
param |
TownUtilParallel.GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getRatingDeliveries(param : TownUtilParallel.GetRatingParam) : RatingLevel base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:75
Notes
Level of TownUtil.getRatingDeliveries for a town.
| Parameter | Type | Description |
|---|---|---|
param |
TownUtilParallel.GetRatingParam |
Town entity and extra param. |
Returns RatingLevel: Rating level.
getTownDistrictCountsState(townEntity : Engine.Entity) : TownDistrictCountsState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:82
Notes
Latest district counts of a town.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns TownDistrictCountsState: Counts per district.
getTownLevelWidgetState(townEntity : Engine.Entity) : TownLevelWidgetState base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:89
Notes
Experience, growth factor and growth level of a town.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
Returns TownLevelWidgetState: Town level data; experience 0, growth factor 1 and VeryPoor without growth state.
getTownCapacityUsages(Engine.Entity) : TownCapacityUsages base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:101
Notes
Copy of TownUtil.getTownCapacityUsages as plain tables.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Entity |
Town entity. |
Returns TownCapacityUsages: Capacity usage per district.
TownUtilParallel.GetCargoSupplyDemandsLandUseParam¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:4
record GetCargoSupplyDemandsLandUseParam
Notes
Param of getCargoSupplyDemandsLandUseWithResidentialLineUsage.
Used in the base game: 1 time in 1 file
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:7
Fields
| Name | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
landUse |
LandUseType |
District type. |
TownUtilParallel.DeliveriesState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:10
record DeliveriesState
Notes
Supply ratings of a town for the supplies widgets.
Used in the base game: 6 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:12
town_util_parallel.getDeliveriesState = function(townEntity : Engine.Entity) : TownUtilParallel.DeliveriesState
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:264
Fields
| Name | Type | Description |
|---|---|---|
suppliesRating |
RatingLevel |
Combined supplies rating level (TownUtil.getRatingDeliveries). |
passengerRating |
integer |
Level number (0 to 5) of the passenger supply; nil without residential capacity. |
noPassengers |
boolean |
True when there is no passenger supply. |
cargoRatingResidential |
integer |
Level number (0 to 5) of the residential cargo supply; nil without demand. |
noCargoResidential |
boolean |
True when no residential cargo is supplied or demanded. |
cargoRatingIndustrial |
integer |
Level number (0 to 5) of the industrial cargo supply; nil without demand. |
noCargoIndustrial |
boolean |
True when no industrial cargo is supplied or demanded. |
cargoRatingCommercial |
integer |
Level number (0 to 5) of the commercial cargo supply; nil without demand. |
noCargoCommercial |
boolean |
True when no commercial cargo is supplied or demanded. |
TownUtilParallel.TrafficWidgetState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:23
record TrafficWidgetState
Notes
Data of the traffic widget.
Used in the base game: 2 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:31
town_util_parallel.getTrafficWidgetState = function(townEntity : Engine.Entity) : TownUtilParallel.TrafficWidgetState
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:1411
Fields
| Name | Type | Description |
|---|---|---|
ratingLevel |
RatingLevel |
Level of the traffic rating. |
streetsPerLevel |
{integer} |
Street counts per traffic level from TownUtil.getTrafficSpeedRating; {0} without data. |
TownUtilParallel.HappinessWidgetState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:29
record HappinessWidgetState
Notes
Data of the happiness widget.
Used in the base game: 2 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:43
town_util_parallel.getHappinessWidgetState = function(townEntity : Engine.Entity) : TownUtilParallel.HappinessWidgetState
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:1563
Fields
| Name | Type | Description |
|---|---|---|
stats |
UtilTown.TownHappinessStats |
Copy of the town's happiness statistics with the top TownUtil.NumLinesForHappinessStats lines. |
TownUtilParallel.NoisePollutionWidgetStateParam¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:34
record NoisePollutionWidgetStateParam
Notes
Param of getNoisePollutionWidgetState.
Used in the base game: 1 time in 1 file
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:76
Fields
| Name | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
pollution |
boolean |
True for pollution, false for noise. |
byLine |
boolean |
Also compute the share per line. |
maxLines |
integer |
Maximum number of lines listed; the rest is summed into one entry with line -1. |
TownUtilParallel.NoisePollutionWidgetState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:40
record NoisePollutionWidgetState
Notes
Data of the noise and pollution widgets.
Used in the base game: 3 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:76
town_util_parallel.getNoisePollutionWidgetState = function(params : TownUtilParallel.NoisePollutionWidgetStateParam) : TownUtilParallel.NoisePollutionWidgetStat
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:1989
Fields
| Name | Type | Description |
|---|---|---|
emissionRatingLevel |
RatingLevel |
pollutionRating : integer |
emissionPerSource |
{{TownUtil.EmitterCategory, integer}} |
Pairs of source category and percentage, highest first; only entries above 0 %. |
emissionPerLine |
{{Engine.Entity, integer}} |
Pairs of line entity and percentage, highest first; line -1 stands for all other lines. Set only when byLine is true. |
TownUtilParallel.DeliveryTimeWidgetState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:48
record DeliveryTimeWidgetState
Notes
Data of the delivery time widget.
Used in the base game: 2 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:137
town_util_parallel.getDeliveryTimeWidgetState = function(townEntity : Engine.Entity) : TownUtilParallel.DeliveryTimeWidgetState
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:1673
Fields
| Name | Type | Description |
|---|---|---|
cargoDeliveryRating |
integer |
Delivery time rating as a percentage (0 to 100). |
level |
RatingLevel |
Level of the delivery time rating. |
lineStats |
{LineStats} |
Line statistics sorted by late items, then total; at most five entries, the fifth combines the remaining lines. |
TownUtilParallel.DeliveryTimeWidgetState.LineStats¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:51
record LineStats
Notes
Cargo deliveries of one line to the town in the last half game year.
Used in the base game: 6 times in 2 files
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:141
base/content/game_mechanics/game_mechanics/towns/town_react_util.tl:1694
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Line entity; -1 for the combined remaining lines. |
cargoTypes |
{CargoTypeId} |
Cargo types delivered by the line, most delivered first. |
total |
integer |
Number of items delivered. |
late |
integer |
Number of items delivered late. |
TownUtilParallel.GetRatingParam¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:63
record GetRatingParam
Notes
Param of the parallel rating functions; the GUI builds it from TownUtil.Rating.
Used in the base game: 8 times in 1 file
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:233
Fields
| Name | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town entity. |
extraParam |
any |
Value of TownUtil.Rating.getRatingFnExtraParam; the base-game functions ignore it. |
TownUtilParallel.TownDistrictCountsState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:77
record TownDistrictCountsState
Notes
Latest district counts of a town from its logbook.
Used in the base game: 2 times in 2 files
base/content/gui/gui/entity_window/town/town_eow.script.tl:1110
local dataState = engine_react_util.useStepStateParallel("::/game_mechanics/towns/town_util_parallel.script@town_util_parallel.getTownDistrictCountsState", para
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:290
Fields
TownUtilParallel.TownLevelWidgetState¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:84
record TownLevelWidgetState
Notes
Data of the town level widget.
Used in the base game: 2 times in 2 files
base/content/gui/gui/entity_window/town/town_eow.script.tl:27
local stepState = engine_react_util.useStepStateParallelSimple("::/game_mechanics/towns/town_util_parallel.script@town_util_parallel.getTownLevelWidgetState", p
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:267
Fields
| Name | Type | Description |
|---|---|---|
experience |
integer |
Experience of the town. |
growthFactor |
number |
Growth factor from TownCargoUtil.getGrowthFactor. |
growthLevel |
RatingLevel |
Growth level from TownUtil.getGrowthLevelMult. |
TownUtilParallel.TownCapacityUsage¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:92
record TownCapacityUsage
note: Can't use UtilTown.TownCapacityUsage because useFn() cannot return userdata
Fields
| Name | Type | Description |
|---|---|---|
used |
integer |
Used capacity. |
capacity |
integer |
Total capacity. |
TownUtilParallel.TownCapacityUsages¶
record base/tealdef/game_mechanics/towns/town_util_parallel.d.tl:96
record TownCapacityUsages
Notes
Used and total capacity per district, as plain tables.
Used in the base game: 2 times in 2 files
base/content/gui/gui/entity_window/town/town_eow.script.tl:32
local growthStatsState = engine_react_util.useStepStateParallelSimple("::/game_mechanics/towns/town_util_parallel.script@town_util_parallel.getTownCapacityUsage
base/content/game_mechanics/game_mechanics/towns/town_util_parallel.script.tl:298
Fields
| Name | Type | Description |
|---|---|---|
residential |
TownCapacityUsage |
Capacity usage of the residential district. |
commercial |
TownCapacityUsage |
Capacity usage of the commercial district. |
industrial |
TownCapacityUsage |
Capacity usage of the industrial district. |