company¶
Source: base/tealdef/game_mechanics/company/company.d.tl
Notes
State of the company game script (::/game_mechanics/company/company.gs) and the params of its notifications.
CompanyState¶
record global base/tealdef/game_mechanics/company/company.d.tl:3
global record CompanyState
Notes
Saved state of one company (player) in the company game script.
Fields
| Name | Type | Description |
|---|---|---|
companyEntity |
EntityUtil.EntityAndRevision |
Player entity of the company. |
consumedPermits |
{ResName : {integer}} |
for each permit, list of timestamps when it was consumed |
pendingProspections |
{SpawnIndustry} |
Running prospections. |
CompanyState.SpawnIndustry¶
record base/tealdef/game_mechanics/company/company.d.tl:4
record SpawnIndustry
Notes
A running prospection, which tries to spawn an industry near a town.
Used in the base game: 2 times in 1 file
base/content/game_mechanics/game_mechanics/company/company.script.tl:96
Fields
| Name | Type | Description |
|---|---|---|
townEntity |
EntityUtil.EntityAndRevision |
Town the prospection targets. |
types |
{string} |
Industry types that may be spawned; the order is shuffled per attempt. |
permitKey |
ResName |
Permit used; it is returned if the prospection fails. |
cargoType |
ResName |
Cargo type of the prospection. |
initiatedTimestamp |
integer |
Game time (ms) at which the prospection started. |
attempts |
integer |
Spawn attempts made so far (one per game month). |
CompaniesState¶
record global base/tealdef/game_mechanics/company/company.d.tl:18
global record CompaniesState
Notes
State of the company game script.
Fields
| Name | Type | Description |
|---|---|---|
companyStates |
{CompanyState} |
State per company. |
basePopulation |
integer |
World population when the game was started; the experience needed per rank depends on it. It does not change during play. |
version |
integer |
Layout version of this state (see CompanyLegacyUtil). |
CompanyRankUpNotificationParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:24
global record CompanyRankUpNotificationParams
Notes
Params of the rank-up notification (company_notification_rank_up.script).
Fields
| Name | Type | Description |
|---|---|---|
companyEntity |
Engine.Entity |
Company that reached the rank. |
rank |
integer |
New rank. |
CompanyProspectionNotificationParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:30
global record CompanyProspectionNotificationParams
Notes
Params of the prospection notification (company_notification_prospection.script).
Fields
| Name | Type | Description |
|---|---|---|
companyEntity |
Engine.Entity |
Company. |
townEntity |
EntityUtil.EntityAndRevision |
Target town. |
cargoType |
ResName |
Cargo type of the prospection. |
start |
boolean |
The notification reports the start of the prospection. |
resultEntity |
EntityUtil.EntityAndRevision |
nil if failed |
initiatedTimestamp |
integer |
Game time (ms) at which the prospection started. |
CompanyProspectionNotificationSimParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:41
global record CompanyProspectionNotificationSimParams
Notes
Data the notification resolves on the simulation side.
Fields
| Name | Type | Description |
|---|---|---|
townEntityName |
string |
Name of the town. |
CompanyMarketingNotificationParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:45
global record CompanyMarketingNotificationParams
Notes
Params of the marketing-campaign notification (company_notification_marketing.script).
Fields
| Name | Type | Description |
|---|---|---|
companyEntity |
Engine.Entity |
Company. |
townEntity |
EntityUtil.EntityAndRevision |
Town of the campaign. |
initiatedTimestamp |
integer |
Game time (ms) at which the campaign started. |
totalDurationMs |
integer |
Length of the campaign in game time (ms). |
start |
boolean |
The notification reports the start of the campaign. |
CompanyMarketingNotificationSimParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:55
global record CompanyMarketingNotificationSimParams
Notes
Data the notification resolves on the simulation side.
Fields
| Name | Type | Description |
|---|---|---|
townEntityName |
string |
Name of the town. |
CompanyGreenifyNotificationParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:59
global record CompanyGreenifyNotificationParams
Notes
Params of the industry-greenify notification (company_notification_greenify.script).
Fields
| Name | Type | Description |
|---|---|---|
companyEntity |
Engine.Entity |
Company. |
constructionEntity |
EntityUtil.EntityAndRevision |
Industry construction that was changed. |
ecoLevel |
integer |
New eco level of the industry. |
CompanyGreenifyNotificationSimParams¶
record global base/tealdef/game_mechanics/company/company.d.tl:65
global record CompanyGreenifyNotificationSimParams
Notes
Data the notification resolves on the simulation side.
Fields
| Name | Type | Description |
|---|---|---|
constructionEntityName |
string |
Name of the construction. |
CompanyLegacyUtil¶
record global base/tealdef/game_mechanics/company/company.d.tl:69
global record CompanyLegacyUtil
Notes
Upgrades a company state saved by an older game version.
Fields
| Name | Type | Description |
|---|---|---|
currentVersion |
integer |
Current layout version of the company state (4 in the base game). |
Functions
updateLegacyState(companiesState : CompaniesState) base/tealdef/game_mechanics/company/company.d.tl:71
Notes
Upgrades the state in place to currentVersion.
| Parameter | Type | Description |
|---|---|---|
companiesState |
CompaniesState |
State to upgrade. |
CompanyToolParam¶
record global base/tealdef/game_mechanics/company/company.d.tl:74
global record CompanyToolParam is ToolReactUtil.IToolParam
Notes
Params of the company window.
Fields
| Name | Type | Description |
|---|---|---|
initialTabKey |
TabKey |
Tab shown when the window opens. |
unlockRank |
integer |
Rank to show; defaults to the rank the company has reached. |
allCompanyDefinitionsCacheRef |
ReactRefT<{ConstructionDefinition}> |
Cached list of all construction definitions with company metadata. |
CompanyToolParam.TabKey¶
enum base/tealdef/game_mechanics/company/company.d.tl:75
enum TabKey
Notes
Tab of the company window.
Used in the base game: 1 time in 1 file
base/content/gui/gui/main/game.tl:309
| Value | Description |
|---|---|
"Company" |
Ranks and perks. |
"Achievements" |
Achievements. |
Exploration¶
record global base/tealdef/game_mechanics/company/company.d.tl:84
global record Exploration
Notes
Definition of a prospection (generic resource of type company_exploration, e.g. explorations/exploration_clay.res.lua).
Example
function data()
return {
type = "company_exploration",
data = {
cargoType = "::/cargos/clay/clay.cargo",
icon = "game_mechanics/company/explorations/exploration_clay.tga",
lockedIcon = "game_mechanics/company/explorations/exploration_clay_locked.tga",
rankAndPermits = { {3, 1} },
requiredTags = { "OUTPUT_CLAY" },
menuCategory = { categories = { { category = "prospections", order = 2000 } } },
}
}
end
Fields
| Name | Type | Description |
|---|---|---|
permitKey |
ResName |
Permit key shared with other constructions or prospections. |
rankAndPermits |
{{integer, integer}} |
{{rank, times}} |
requiredTags |
{string} |
Industry tags (e.g. OUTPUT_CLAY) that select the industry types to spawn. |
cargoType |
ResName |
Cargo type the prospection looks for. |
icon |
ResName |
Icon of the prospection. |
lockedIcon |
ResName |
Icon shown while the prospection is locked. |
previewIcon |
ResName |
Preview icon. |
menuCategory |
ModelMetadata.MenuCategory |
Menu category of the prospection in the construction menu. |