gameplay_colors¶
Source: base/tealdef/gui/entity_window/gameplay_colors.d.tl
Notes
Colours of gameplay concepts used in the GUI, loaded from /gui/entity_window/gameplay_colors.gres.
GameplayColors¶
record global base/tealdef/gui/entity_window/gameplay_colors.d.tl:3
global record GameplayColors
Notes
GUI colours of gameplay concepts (boosts, growth, maintenance, satisfaction, cargo shipping states), from gameplay_colors.gres.lua.
Fields
| Name | Type | Description |
|---|---|---|
IndustryBoost |
GResColor |
Colour of industry boosts. |
TownGrowth |
GResColor |
Colour of town growth. |
Maintenance |
GResColor |
Colour of maintenance. |
Satisfaction |
SatisfactionColors |
Colours of the satisfaction levels. |
ShippingState |
ShippingStateColors |
Colours of the places cargo can be in. |
GameplayColors.SatisfactionColors¶
record base/tealdef/gui/entity_window/gameplay_colors.d.tl:8
record SatisfactionColors
Notes
Colours of the satisfaction levels.
Fields
| Name | Type | Description |
|---|---|---|
Happy |
GResColor |
Colour of happy persons (kept in sync with the fluid traffic colour of the layers). |
Aloof |
GResColor |
Colour of aloof (neutral) persons (kept in sync with the intermediate traffic colour of the layers). |
Sad |
GResColor |
Colour of sad persons (kept in sync with the jammed traffic colour of the layers). |
GameplayColors.ShippingStateColors¶
record base/tealdef/gui/entity_window/gameplay_colors.d.tl:15
record ShippingStateColors
Notes
Colours of the places cargo can be in.
Fields
| Name | Type | Description |
|---|---|---|
Warehouse |
GResColor |
Cargo stored in a warehouse. |
WaitingPassenger |
GResColor |
Passengers waiting at a station. |
Vehicle |
GResColor |
Cargo in a vehicle. |
IndustryInput |
GResColor |
Cargo in an industry's input stock. |
IndustryOutput |
GResColor |
Cargo in an industry's output stock. |