Skip to content

gameplay_colors

Source: base/tealdef/gui/entity_window/gameplay_colors.d.tl

Notes

Colours of gameplay concepts used in the GUI, loaded from /gui/entity_window/gameplay_colors.gres.

GameplayColors

record global base/tealdef/gui/entity_window/gameplay_colors.d.tl:3

global record GameplayColors

Notes

GUI colours of gameplay concepts (boosts, growth, maintenance, satisfaction, cargo shipping states), from gameplay_colors.gres.lua.

Fields

Name Type Description
IndustryBoost GResColor Colour of industry boosts.
TownGrowth GResColor Colour of town growth.
Maintenance GResColor Colour of maintenance.
Satisfaction SatisfactionColors Colours of the satisfaction levels.
ShippingState ShippingStateColors Colours of the places cargo can be in.

GameplayColors.SatisfactionColors

record base/tealdef/gui/entity_window/gameplay_colors.d.tl:8

record SatisfactionColors

Notes

Colours of the satisfaction levels.

Fields

Name Type Description
Happy GResColor Colour of happy persons (kept in sync with the fluid traffic colour of the layers).
Aloof GResColor Colour of aloof (neutral) persons (kept in sync with the intermediate traffic colour of the layers).
Sad GResColor Colour of sad persons (kept in sync with the jammed traffic colour of the layers).

GameplayColors.ShippingStateColors

record base/tealdef/gui/entity_window/gameplay_colors.d.tl:15

record ShippingStateColors

Notes

Colours of the places cargo can be in.

Fields

Name Type Description
Warehouse GResColor Cargo stored in a warehouse.
WaitingPassenger GResColor Passengers waiting at a station.
Vehicle GResColor Cargo in a vehicle.
IndustryInput GResColor Cargo in an industry's input stock.
IndustryOutput GResColor Cargo in an industry's output stock.