mission_task_bulldoze¶
Source: base/tealdef/mission/tasks/bulldoze/mission_task_bulldoze.d.tl
Notes
Task that waits until the player bulldozes given entities.
MissionTaskBulldoze¶
record global base/tealdef/mission/tasks/bulldoze/mission_task_bulldoze.d.tl:3
global record MissionTaskBulldoze is MissionInterface.TaskScript<MissionTaskBulldoze.State, MissionTaskBulldoze.Params>
Load: local bulldoze = ug_require "::/mission/tasks/bulldoze/bulldoze.tl"
Notes
Task (bulldoze) that completes when the player has bulldozed every listed entity with the bulldozer. Each remaining entity gets an arrow marker; with more than one entity a counter is shown.
Example
MissionTaskBulldoze.Params¶
record base/tealdef/mission/tasks/bulldoze/mission_task_bulldoze.d.tl:5
record Params
Notes
Params of the task.
Used in the base game: 3 times in 2 files
base/content/mission/mission/tasks/bulldoze/bulldoze.tl:4
mods/release/urbangames_campaign_mission_01/content/mission/mission/mission_story.tl:638
Fields
| Name | Type | Description |
|---|---|---|
entitiesToBulldoze |
{Engine.Entity} |
Entities the player must bulldoze (required). |
zones |
{MissionInterface.Zone} |
MissionTaskBulldoze.State¶
record base/tealdef/mission/tasks/bulldoze/mission_task_bulldoze.d.tl:10
record State
Notes
State of the task.
Used in the base game: 2 times in 1 file
base/content/mission/mission/tasks/bulldoze/bulldoze.tl:3
Fields
| Name | Type | Description |
|---|---|---|
bulldozed |
{Engine.Entity : boolean} |
Entity -> bulldozed. |