mission_task_wait¶
Source: base/tealdef/mission/tasks/wait/mission_task_wait.d.tl
Notes
Task that completes after a fixed time.
MissionTaskWait¶
record global base/tealdef/mission/tasks/wait/mission_task_wait.d.tl:3
global record MissionTaskWait is MissionInterface.TaskScript<MissionTaskWait.State, MissionTaskWait.Params>
Load: local wait = ug_require "::/mission/tasks/wait/wait.tl"
Notes
Task (wait) that completes after a time span in GUI time or in simulation time.
Example
MissionTaskWait.Params¶
record base/tealdef/mission/tasks/wait/mission_task_wait.d.tl:4
record Params
Notes
How long to wait; guiTimeSeconds takes precedence when both are set.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/wait/wait.tl:3
Fields
MissionTaskWait.State¶
record base/tealdef/mission/tasks/wait/mission_task_wait.d.tl:8
record State
Notes
End times computed when the task spawns.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/wait/wait.tl:2
Fields
| Name | Type | Description |
|---|---|---|
endSimTimeMs |
number |
Game time (ms) at which the task completes. |
endGuiTimeSeconds |
number |
Mission GUI time (seconds) at which the task completes. |