mission_task_replace_vehicles¶
Source: base/tealdef/mission/tasks/vehicle_util/mission_task_replace_vehicles.d.tl
Notes
Task that replaces vehicles with a single-part vehicle of another model.
MissionTaskReplaceVehicles¶
record global base/tealdef/mission/tasks/vehicle_util/mission_task_replace_vehicles.d.tl:3
global record MissionTaskReplaceVehicles is MissionInterface.TaskScript<MissionTaskReplaceVehicles.State, MissionTaskReplaceVehicles.Params>
Load: local replace_vehicles = ug_require "::/mission/tasks/vehicle_util/replace_vehicles.tl"
Notes
Task (replace_vehicles) that replaces each vehicle with a single-part vehicle of one model and completes at once.
MissionTaskReplaceVehicles.Params¶
record base/tealdef/mission/tasks/vehicle_util/mission_task_replace_vehicles.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/vehicle_util/replace_vehicles.tl:5
Fields
| Name | Type | Description |
|---|---|---|
entities |
{Engine.Entity} |
Vehicles to replace. |
modelName |
string |
Model file of the new vehicle (used when modelId is not set). |
modelId |
integer |
Model id of the new vehicle. |
skipInvalidEntities |
boolean |
Skips entities that do not exist or are not vehicles. |
MissionTaskReplaceVehicles.State¶
record base/tealdef/mission/tasks/vehicle_util/mission_task_replace_vehicles.d.tl:10
record State
Notes
Empty state.