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mission_task_clone_vehicle

Source: base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl

Notes

Task that waits until the player clones a suitable vehicle in the vehicle store.

MissionTaskCloneVehicle

record global base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:3

global record MissionTaskCloneVehicle is MissionInterface.TaskScript<MissionTaskCloneVehicle.State, MissionTaskCloneVehicle.Params>

Load: local clone_vehicle = ug_require "::/mission/tasks/buy_vehicle/clone_vehicle.tl"

Notes

Task (clone_vehicle) that completes when the player clones a vehicle of the carrier with capacity for the cargo type in the vehicle store.

MissionTaskCloneVehicle.Params

record base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:4

record Params

Notes

Params of the task.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/buy_vehicle/clone_vehicle.tl:2

local type P = MissionTaskCloneVehicle.Params

Fields

Name Type Description
carrier Carrier Carrier the cloned vehicle must have.
cargoTypeRes string Cargo type the cloned vehicle must carry.

MissionTaskCloneVehicle.State

record base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:8

record State

Notes

State of the task.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/buy_vehicle/clone_vehicle.tl:1

local type S = MissionTaskCloneVehicle.State

Fields

Name Type Description
isComplete boolean A matching vehicle was cloned.