mission_task_clone_vehicle¶
Source: base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl
Notes
Task that waits until the player clones a suitable vehicle in the vehicle store.
MissionTaskCloneVehicle¶
record global base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:3
global record MissionTaskCloneVehicle is MissionInterface.TaskScript<MissionTaskCloneVehicle.State, MissionTaskCloneVehicle.Params>
Load: local clone_vehicle = ug_require "::/mission/tasks/buy_vehicle/clone_vehicle.tl"
Notes
Task (clone_vehicle) that completes when the player clones a vehicle of the carrier with capacity for the cargo type in the vehicle store.
MissionTaskCloneVehicle.Params¶
record base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/buy_vehicle/clone_vehicle.tl:2
Fields
| Name | Type | Description |
|---|---|---|
carrier |
Carrier |
Carrier the cloned vehicle must have. |
cargoTypeRes |
string |
Cargo type the cloned vehicle must carry. |
MissionTaskCloneVehicle.State¶
record base/tealdef/mission/tasks/buy_vehicle/mission_task_clone_vehicle.d.tl:8
record State
Notes
State of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/buy_vehicle/clone_vehicle.tl:1
Fields
| Name | Type | Description |
|---|---|---|
isComplete |
boolean |
A matching vehicle was cloned. |