blimp_util¶
Source: base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl
Notes
Airship that circles a town during a marketing campaign.
BlimpUtil¶
record global base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:3
global record BlimpUtil
Notes
Airship that flies to a town when a marketing campaign starts there, circles it while the campaign runs, and then leaves the map.
Details
The fun elements game script spawns one on the Towns event startMarketingCampaign and calls update for it every frame.
Functions
spawnNew(townEntity : Engine.Entity, callback : function(BlimpData)) base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:34
Notes
Spawns an airship near a town, with a model chosen by the current year.
| Parameter | Type | Description |
|---|---|---|
townEntity |
Engine.Entity |
Town to fly to. |
callback |
function(BlimpData) |
Receives the new airship's data once the entity exists. |
update(blimpData : BlimpData, dt : number) : boolean base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:35
Notes
Moves the airship one step and advances its flight stage.
| Parameter | Type | Description |
|---|---|---|
blimpData |
BlimpData |
Airship to update; changed in place. |
dt |
number |
Time step in seconds. |
Returns boolean: True when the airship was removed and its data can be dropped.
BlimpUtil.BlimpState¶
enum base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:4
enum BlimpState
Notes
Flight stage of an airship.
BlimpUtil.Era¶
enum base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:11
enum Era
Notes
Era that decides the airship models.
Used in the base game: 1 time in 1 file
base/content/game_mechanics/game_mechanics/fun_elements/blimp_util.tl:112
| Value | Description |
|---|---|
"EraA" |
Up to 1950; ZMC-2 only. |
"EraB" |
1951 to 1990; adds the LZ 127 Graf Zeppelin. |
"EraC" |
After 1990; adds the Zeppelin NT. |
BlimpUtil.BlimpData¶
record base/tealdef/game_mechanics/fun_elements/blimp_util.d.tl:17
record BlimpData
Notes
Saved state of one airship. It is also sent to the entity as custom state blimpData.
Used in the base game: 7 times in 3 files
base/content/vehicle/zeppelin/shared/shared/transformator_zeppelin.script.tl:11
base/content/game_mechanics/game_mechanics/fun_elements/blimp_util.tl:58
base/content/game_mechanics/game_mechanics/fun_elements/fun_elements.script.tl:34
Fields
| Name | Type | Description |
|---|---|---|
blimpEntity |
EntityUtil.EntityAndRevision |
Airship entity. |
townEntity |
EntityUtil.EntityAndRevision |
Town the airship circles. |
era |
Era |
Era at spawn time. |
state |
BlimpState |
Current flight stage. |
velocity |
{number} |
Velocity as {x, y, z} in metres per second. |
velocityNormalized |
number |
Current speed (length of velocity). |
velocityMin |
number |
Minimum cruise speed (5). |
velocityMax |
number |
Maximum cruise speed (15). |
roll |
number |
Turn rate estimated from the last velocity change; negative when turning right. |
elevator |
number |
Vertical speed divided by the maximum cruise speed. |
flyHeight |
number |
Height above the town at spawn, 105 to 150 metres. |
flyRadius |
number |
Distance from the town centre at spawn, 125 to 250 metres. |
target |
{number} |
Current target position as {x, y, z}. |
targetSetTime |
number |
Game time (ms) when target was set. After 20 seconds the airship picks a new target even if it has not reached it. |