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landmark

Source: base/tealdef/landmarks/landmark.d.tl

Notes

State and notification types of the landmarks game script (/landmarks/landmarks.script.tl).

LandmarksNotificationParam

record global base/tealdef/landmarks/landmark.d.tl:3

global record LandmarksNotificationParam

Notes

Parameters of the notification shown when a landmark is finished.

Fields

Name Type Description
sound FilePath Sound played with the notification (the landmark's constructionFinishedSound).
entity EntityUtil.EntityAndRevision The finished landmark construction.

LandmarksState

record global base/tealdef/landmarks/landmark.d.tl:8

global record LandmarksState

Notes

State of the landmarks game script.

Fields

Name Type Description
entity2cargoType2count {Engine.Entity : {CargoTypeId : integer}} Delivered cargo per landmark stock list and cargo type.
town2carrier2modifiers {Engine.Entity : {Carrier : {string : number}}} Vehicle modifiers currently applied per town and carrier.
transportVehicle2town {Engine.Entity : Engine.Entity} Legacy field; the script clears it.