landmark¶
Source: base/tealdef/landmarks/landmark.d.tl
Notes
State and notification types of the landmarks game script (/landmarks/landmarks.script.tl).
LandmarksNotificationParam¶
record global base/tealdef/landmarks/landmark.d.tl:3
global record LandmarksNotificationParam
Notes
Parameters of the notification shown when a landmark is finished.
Fields
| Name | Type | Description |
|---|---|---|
sound |
FilePath |
Sound played with the notification (the landmark's constructionFinishedSound). |
entity |
EntityUtil.EntityAndRevision |
The finished landmark construction. |
LandmarksState¶
record global base/tealdef/landmarks/landmark.d.tl:8
global record LandmarksState
Notes
State of the landmarks game script.
Fields
| Name | Type | Description |
|---|---|---|
entity2cargoType2count |
{Engine.Entity : {CargoTypeId : integer}} |
Delivered cargo per landmark stock list and cargo type. |
town2carrier2modifiers |
{Engine.Entity : {Carrier : {string : number}}} |
Vehicle modifiers currently applied per town and carrier. |
transportVehicle2town |
{Engine.Entity : Engine.Entity} |
Legacy field; the script clears it. |