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layer_hud_filter

Source: base/tealdef/gui/layers/layer_hud_filter.d.tl

Notes

The "HUD Filters" layer window, where the player hides HUD icons per building type and per vehicle carrier.

HUDFilter

record global base/tealdef/gui/layers/layer_hud_filter.d.tl:3

global record HUDFilter

Load: local layer_hud_filter = ug_require "/gui/layers/layer_hud_filter.tl"

Notes

The "HUD Filters" layer window.

Details

The filters are stored in the GUI save data (hudFilter: preFilters per component type, preFilterTvCarriers per carrier, plus showCosts, showIncome, showEventIcons, showCargoFlow).

Fields

Name Type Description
Layer Recipe<LayersButtonRidge.LayerContentParam> Recipe of the window content with toggles for stations, industries, warehouses, towns, landmarks and each vehicle carrier. used 1× in the base game