layer_hud_filter¶
Source: base/tealdef/gui/layers/layer_hud_filter.d.tl
Notes
The "HUD Filters" layer window, where the player hides HUD icons per building type and per vehicle carrier.
HUDFilter¶
record global base/tealdef/gui/layers/layer_hud_filter.d.tl:3
global record HUDFilter
Load: local layer_hud_filter = ug_require "/gui/layers/layer_hud_filter.tl"
Notes
The "HUD Filters" layer window.
Details
The filters are stored in the GUI save data (hudFilter: preFilters per component type, preFilterTvCarriers
per carrier, plus showCosts, showIncome, showEventIcons, showCargoFlow).
Fields
| Name | Type | Description |
|---|---|---|
Layer |
Recipe<LayersButtonRidge.LayerContentParam> |
Recipe of the window content with toggles for stations, industries, warehouses, towns, landmarks and each vehicle carrier. used 1× in the base game |