menu_util¶
Source: base/tealdef/gui/menu/menu_util.d.tl
Notes
Small main-menu recipes: the user profile badge and the animated game-edition logo.
MenuUtil¶
record global base/tealdef/gui/menu/menu_util.d.tl:3
global record MenuUtil
Load: local menu_util = ug_require "/gui/menu/menu_util.tl"
Notes
Util table of menu_util.tl.
Fields
| Name | Type | Description |
|---|---|---|
UserProfile |
Recipe0 |
Recipe without parameters that shows a profile icon and the player's user name (app.getUserProfile():getUserName()). used 2× in the base game |
EditionLogo |
Recipe<EditionLogoParams> |
Recipe of the animated game logo (shader quad with a shine effect that repeats every 37 seconds); shows the Deluxe logo when gameEditionText.hasDeluxeDLC is true. used 2× in the base game |
MenuUtil.EditionLogoParams¶
record base/tealdef/gui/menu/menu_util.d.tl:6
record EditionLogoParams
Notes
Parameters of MenuUtil.EditionLogo.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/menu_util.tl:33
Fields
| Name | Type | Description |
|---|---|---|
gameEditionText |
GameEditionTextParam |
Installed edition packs; only hasDeluxeDLC is used. |