mission_pathfinding_util¶
Source: base/tealdef/mission/mission_pathfinding_util.d.tl
Notes
Path finding between entities and areas on the transport network, used by mission tasks.
MissionPathfindingUtil¶
record global base/tealdef/mission/mission_pathfinding_util.d.tl:3
global record MissionPathfindingUtil
Load: local mission_pathfinding_util = ug_require "::/mission/mission_pathfinding_util.tl"
Notes
Path finding on the transport network for mission checks.
Functions
getNodesForEntity(entity : Engine.Entity) : {NodeId} base/tealdef/mission/mission_pathfinding_util.d.tl:4
Call as mission_pathfinding_util.getNodesForEntity
Notes
Returns the network nodes of a station (its terminal vehicle nodes) or of an entity with a transport network; for constructions the first such subconstruction is used.
| Parameter | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Station, construction or network entity. |
Returns {NodeId}: Node ids (empty if none apply).
findPathEntityToEntity(entity1 : Engine.Entity, entity2 : Engine.Entity, transportModes : {api.type.enum.TransportMode}) : {{EdgeId, boolean}} base/tealdef/mission/mission_pathfinding_util.d.tl:5
Call as mission_pathfinding_util.findPathEntityToEntity
Notes
Finds a path between the network nodes of two entities.
| Parameter | Type | Description |
|---|---|---|
entity1 |
Engine.Entity |
Start entity. |
entity2 |
Engine.Entity |
Goal entity. |
transportModes |
{api.type.enum.TransportMode} |
Allowed transport modes; nil allows all. |
Returns {{EdgeId, boolean}}: Path as a list of {edge id, direction} pairs.
Used in the base game: 4 times in 4 files
base/content/mission/mission/tutorial/tutorial_story.tl:1450
local path = mission_pathfinding_util.findPathEntityToEntity(depotEntity, stationEntity, transportModes)
base/content/mission/mission/tasks/auto_builder/electrify.tl:88
local path = mission_pathfinding_util.findPathEntityToEntity(nodePair[1], nodePair[2], {api.type["enum"].TransportMode.TRAIN})
base/content/mission/mission/tasks/build_path/build_path.tl:11
local path = mission_pathfinding_util.findPathEntityToEntity(entity1, entity2, { transportMode or api.type.enum.TransportMode.TRAIN })
mods/release/urbangames_campaign_mission_02/content/mission/mission/mission_story.tl:166
findPathEntityToCircle(entity1 : Engine.Entity, position : api.type.Vec2f, radius : number, transportModes : {api.type.enum.TransportMode}) : {{EdgeId, boolean}} base/tealdef/mission/mission_pathfinding_util.d.tl:6
Call as mission_pathfinding_util.findPathEntityToCircle
Notes
Finds a path from the network nodes of an entity to any network node inside a circle.
| Parameter | Type | Description |
|---|---|---|
entity1 |
Engine.Entity |
Start entity. |
position |
api.type.Vec2f |
Centre of the goal circle. |
radius |
number |
Radius in metres. |
transportModes |
{api.type.enum.TransportMode} |
Allowed transport modes; nil allows all. |
Returns {{EdgeId, boolean}}: Path as a list of {edge id, direction} pairs.