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mission_task_check_landmark_level

Source: base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl

Notes

Task that waits until a landmark construction reaches a level.

MissionTaskCheckLandmarkLevel

record global base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:3

global record MissionTaskCheckLandmarkLevel is MissionInterface.TaskScript<MissionTaskCheckLandmarkLevel.State, MissionTaskCheckLandmarkLevel.Params>

Notes

Task (check_landmark_level) that completes when the construction of a landmark has the given level.

MissionTaskCheckLandmarkLevel.Params

record base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:4

record Params

Notes

Params of the task.

Used in the base game: 3 times in 1 file

base/content/mission/mission/tasks/utility/check_landmark_level.tl:7

onSpawn = function(params : MissionTaskCheckLandmarkLevel.Params) : MissionTaskCheckLandmarkLevel.State

Fields

Name Type Description
entity Engine.Entity Landmark (subconstruction) entity.
level integer Level to reach.

MissionTaskCheckLandmarkLevel.State

record base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:8

record State

Notes

State of the task.

Used in the base game: 3 times in 1 file

base/content/mission/mission/tasks/utility/check_landmark_level.tl:7

onSpawn = function(params : MissionTaskCheckLandmarkLevel.Params) : MissionTaskCheckLandmarkLevel.State

Fields

Name Type Description
isComplete boolean The level was reached.