mission_task_check_landmark_level¶
Source: base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl
Notes
Task that waits until a landmark construction reaches a level.
MissionTaskCheckLandmarkLevel¶
record global base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:3
global record MissionTaskCheckLandmarkLevel is MissionInterface.TaskScript<MissionTaskCheckLandmarkLevel.State, MissionTaskCheckLandmarkLevel.Params>
Notes
Task (check_landmark_level) that completes when the construction of a landmark has the given level.
MissionTaskCheckLandmarkLevel.Params¶
record base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 3 times in 1 file
base/content/mission/mission/tasks/utility/check_landmark_level.tl:7
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Landmark (subconstruction) entity. |
level |
integer |
Level to reach. |
MissionTaskCheckLandmarkLevel.State¶
record base/tealdef/mission/tasks/utility/mission_task_check_landmark_level.d.tl:8
record State
Notes
State of the task.
Used in the base game: 3 times in 1 file
base/content/mission/mission/tasks/utility/check_landmark_level.tl:7
Fields
| Name | Type | Description |
|---|---|---|
isComplete |
boolean |
The level was reached. |