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Builtin.ShaderQuadParam

Part of builtin

Source: base/tealdef/scripts/builtin.d.tl

Builtin.ShaderQuadParam

record base/tealdef/scripts/builtin.d.tl:821

record ShaderQuadParam

Notes

Parameters of a shader quad, an image drawn with lighting and mouse effects.

Fields

Name Type Description
meta Meta Common node settings.
scaling Type.ImageViewScaling How the image is scaled.
path0 string First texture.
path1 string Second texture.
path2 string Third texture.
path3 string Fourth texture.
eventTriggerR Builtin.Type.EventTrigger
eventTriggerG Builtin.Type.EventTrigger
eventTriggerB Builtin.Type.EventTrigger
eventTriggerA Builtin.Type.EventTrigger
eventTriggerBig Builtin.Type.EventTrigger
lightDirection Vec3f Direction of the light.
lightStrength number Strength of the light.
specularColor Vec3f Colour of the specular highlight.
specularMixAmount number Share of the specular colour in the result.
animatedRippleStrength number
mouseGradDist number
mouseGradBaseStr number
mouseClickStr number
scrollBase boolean
useNormalMap boolean Use a normal map for the lighting.
useSpecularLighting boolean Draw specular highlights.
useFullOpacity boolean Draw fully opaque.
useAnimatedColorVariation boolean
useBaseColorVariation boolean
rippleEffectOnClick boolean Show a ripple effect on click.
shineEffectOnClick boolean Show a shine effect on click.
mouseScrollHorizontal boolean
shineEffectOnBigEvent boolean
mouseGradAdditional boolean