subvention_util¶
Source: base/tealdef/game_mechanics/subventions/subvention_util.d.tl
Notes
Helpers shared by the subsidy type scripts (default timeouts, rewards and penalties, card and notification data).
SubventionUtil¶
record global base/tealdef/game_mechanics/subventions/subvention_util.d.tl:3
global record SubventionUtil
Load: local subvention_util = ug_require "::/game_mechanics/subventions/subvention_util.tl"
Notes
Helpers for subsidy type scripts and the subsidy game script.
Functions
getSpawnIntervalDuration(modifier : number, companyRank : integer) : integer base/tealdef/game_mechanics/subventions/subvention_util.d.tl:4
Call as subvention_util.getSpawnIntervalDuration
nil, if there is nothing to spawn at all!
Returns integer
initStateIfEmpty(SubventionState) : SubventionState base/tealdef/game_mechanics/subventions/subvention_util.d.tl:5
Call as subvention_util.initStateIfEmpty
Notes
Returns a fresh subsidy state if the given one is empty, otherwise fills missing spawnIntervalModifier and failedSubventions.
| Parameter | Type | Description |
|---|---|---|
#1 |
SubventionState |
State from the game script. |
Returns SubventionState: The usable state.
getDefaultSubventionStatus<T>(state : Subvention<T>) : Subvention.Status base/tealdef/game_mechanics/subventions/subvention_util.d.tl:7
Call as subvention_util.getDefaultSubventionStatus
Notes
Status from the timestamps. Active if accepted and not completed, Complete if completed, otherwise Proposed; never Failed.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Subsidy. |
Returns Subvention.Status: Status of the subsidy.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:373
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:254
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:471
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:435
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:261
getAllCargoRequired(Engine.Component.StockList) : {CargoTypeId} base/tealdef/game_mechanics/subventions/subvention_util.d.tl:9
Call as subvention_util.getAllCargoRequired
Notes
Cargo types used as input by any rule of a stock list. A type can appear more than once.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Component.StockList |
Stock list component of an industry. |
Returns {CargoTypeId}: Required cargo type ids.
didStockListProduce(Engine.Entity) : boolean base/tealdef/game_mechanics/subventions/subvention_util.d.tl:10
Call as subvention_util.didStockListProduce
Notes
Whether any production rule of a stock list has been applied.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Entity |
Stock list entity. |
Returns boolean: True if the stock list produced at least once.
getAllProducedCargo() : {CargoTypeId : integer} base/tealdef/game_mechanics/subventions/subvention_util.d.tl:11
Call as subvention_util.getAllProducedCargo
At any time in the past
Returns {CargoTypeId : integer}
Used in the base game: 2 times in 2 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:142
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:260
getSpawnYearScaleFactor() : number base/tealdef/game_mechanics/subventions/subvention_util.d.tl:12
Call as subvention_util.getSpawnYearScaleFactor
Notes
Factor from 1 to 4 that gives early years longer deadlines. Computed as ceil((2000 - year) / 100 * 4) with the year clamped to 1900..1999.
Returns number: Scale factor; makeDefaultSubventionTemplate adds 12 months per step to expireDuration.
defaultTimeout<T is ISubvention.ISubventionData>(state : Subvention<T>, currentGameTime : number) : ISubvention.FailReason base/tealdef/game_mechanics/subventions/subvention_util.d.tl:14
Call as subvention_util.defaultTimeout
Notes
Returns "Timeout" when the deadline for the current stage has passed: expireDuration after acceptance,
effectDuration after completion, or expireDurationProposed after spawning while proposed (unless it is -1).
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Subsidy. |
currentGameTime |
number |
Current game time (ms). |
Returns ISubvention.FailReason: "Timeout" or nil.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:213
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:183
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:311
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:250
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:195
makeDefaultSubventionTemplate(string) : ISubvention.ISubventionData base/tealdef/game_mechanics/subventions/subvention_util.d.tl:15
Call as subvention_util.makeDefaultSubventionTemplate
Notes
Creates subsidy data with a name and default durations.
| Parameter | Type | Description |
|---|---|---|
#1 |
string |
Translated title. |
Returns ISubvention.ISubventionData: Data with expireDurationProposed of about 6 months (plus or minus 30 days), expireDuration of 12 months plus 12 per getSpawnYearScaleFactor step, and effectDuration of 5 years.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:72
local state = subvention_util.makeDefaultSubventionTemplate(_("Supply Industry")) as DeliverCargoState
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:59
local state = subvention_util.makeDefaultSubventionTemplate(_("Transport Workers")) as DeliverWorkersState
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:113
local state = subvention_util.makeDefaultSubventionTemplate(_("Supply Town")) as DeliverCargoTownState
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:80
local state = subvention_util.makeDefaultSubventionTemplate(_("Connect Towns")) as DeliverPassengersState
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:62
makeDefaultCardData<T is ISubvention.ISubventionData>(state : Subvention<T>, icon : string) : SubventionCardData base/tealdef/game_mechanics/subventions/subvention_util.d.tl:16
Call as subvention_util.makeDefaultCardData
Notes
Card content with title, deadline, remaining time and the reward and penalty lines for the current stage.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Subsidy. |
icon |
string |
Title icon. |
Returns SubventionCardData: Card content; add location, description and the type-specific fields.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:301
local cardData = subvention_util.makeDefaultCardData(state, "::/game_mechanics/subventions/icons/industry.tga")
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:236
local cardData = subvention_util.makeDefaultCardData(state, "::/game_mechanics/subventions/deliver_passengers/connect-towns.tga")
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:401
local cardData = subvention_util.makeDefaultCardData(state, "::/game_mechanics/subventions/icons/town.tga")
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:366
local cardData = subvention_util.makeDefaultCardData(state, "::/game_mechanics/subventions/deliver_passengers/connect-towns.tga")
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:248
makeDefaultNotificationData(status : ISubvention.Status, failReason : ISubvention.FailReason, icon : string, getDesc : function(ISubvention.Status) : string) : NotificationGuiData base/tealdef/game_mechanics/subventions/subvention_util.d.tl:17
Call as subvention_util.makeDefaultNotificationData
Notes
Notification with the standard title for a status ("New Subsidy Available", "Subsidy in Progress", "Subsidy Fulfilled", "Subsidy Failed", or "Subsidy Removed" for InvalidEntity).
| Parameter | Type | Description |
|---|---|---|
status |
ISubvention.Status |
Status to report. |
failReason |
ISubvention.FailReason |
Fail reason. |
icon |
string |
Notification icon. |
getDesc |
function(ISubvention.Status) : string |
Returns the description for a status. |
Returns NotificationGuiData: Notification content.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:245
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:201
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:342
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:317
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:213
makeDefaultMissedNotificationData(failReason : ISubvention.FailReason, icon : string, getDesc : function(ISubvention.Status) : string) : NotificationGuiData base/tealdef/game_mechanics/subventions/subvention_util.d.tl:19
Call as subvention_util.makeDefaultMissedNotificationData
Notes
Notification titled "Subsidy Missed" for a withdrawn offer. For InvalidEntity it uses a fixed description instead of getDesc.
| Parameter | Type | Description |
|---|---|---|
failReason |
ISubvention.FailReason |
Why the offer was withdrawn. |
icon |
string |
Notification icon. |
getDesc |
function(ISubvention.Status) : string |
Returns the description. |
Returns NotificationGuiData: Notification content.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:266
return subvention_util.makeDefaultMissedNotificationData(reason, subvention_util.getIcon(subventionId, "Failed"),
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:222
return subvention_util.makeDefaultMissedNotificationData(reason, subvention_util.getIcon(subventionId, "Failed"),
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:363
return subvention_util.makeDefaultMissedNotificationData(reason, subvention_util.getIcon(subventionId, "Failed"),
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:339
return subvention_util.makeDefaultMissedNotificationData(reason, subvention_util.getIcon(subventionId, "Failed"),
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:234
applyBonusMalus(bonusMalus : SubventionBonusMalus, positive : boolean) base/tealdef/game_mechanics/subventions/subvention_util.d.tl:22
Call as subvention_util.applyBonusMalus
Notes
Applies one reward or penalty. Money books a subsidy journal entry for the player, Reputation sends the
Towns event decreaseReputation, TownExperience sends addExperiencePercentage.
| Parameter | Type | Description |
|---|---|---|
bonusMalus |
SubventionBonusMalus |
Entry to apply. |
positive |
boolean |
True for a reward; false negates the money and reputation amounts. |
makeBonusMalusMoney(amount : integer) : SubventionBonusMalus base/tealdef/game_mechanics/subventions/subvention_util.d.tl:24
Call as subvention_util.makeBonusMalusMoney
Notes
Creates a Money entry.
| Parameter | Type | Description |
|---|---|---|
amount |
integer |
Amount in game currency, rounded down. |
Returns SubventionBonusMalus: The entry.
Used in the base game: 9 times in 4 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:123
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:95
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:198
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:108
makeBonusMalusReputation(townEntity : EntityUtil.EntityAndRevision, value : number) : SubventionBonusMalus base/tealdef/game_mechanics/subventions/subvention_util.d.tl:25
Call as subvention_util.makeBonusMalusReputation
Notes
Creates a Reputation entry.
| Parameter | Type | Description |
|---|---|---|
townEntity |
EntityUtil.EntityAndRevision |
Town. |
value |
number |
Reputation change as a fraction. |
Returns SubventionBonusMalus: The entry.
Used in the base game: 7 times in 3 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:199
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:113
table.insert(state.failure, subvention_util.makeBonusMalusReputation(state.from, math.random(2, 20) * 0.05 * distanceFactor))
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:92
makeBonusMalusTownExp(townEntity : EntityUtil.EntityAndRevision, value : number) : SubventionBonusMalus base/tealdef/game_mechanics/subventions/subvention_util.d.tl:26
Call as subvention_util.makeBonusMalusTownExp
Notes
Creates a TownExperience entry.
| Parameter | Type | Description |
|---|---|---|
townEntity |
EntityUtil.EntityAndRevision |
Town. |
value |
number |
Level progress as a fraction. |
Returns SubventionBonusMalus: The entry.
Used in the base game: 4 times in 3 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:216
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:117
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:100
makeBonusMalus(t : SubventionBonusMalus.Type, params : SubventionBonusMalus.Param) : SubventionBonusMalus base/tealdef/game_mechanics/subventions/subvention_util.d.tl:27
Call as subvention_util.makeBonusMalus
Notes
Creates an entry of any type.
| Parameter | Type | Description |
|---|---|---|
t |
SubventionBonusMalus.Type |
Type of the entry. |
params |
SubventionBonusMalus.Param |
Values of the entry. |
Returns SubventionBonusMalus: The entry.
getData(upfront : {SubventionBonusMalus}, positive : boolean) : {SubventionBonusMalus.Data} base/tealdef/game_mechanics/subventions/subvention_util.d.tl:29
Call as subvention_util.getData
Notes
Display lines for a list of rewards or penalties. Money entries are summed into one line, reputation entries into one line per town.
| Parameter | Type | Description |
|---|---|---|
upfront |
{SubventionBonusMalus} |
Entries to describe. |
positive |
boolean |
True for rewards ("Payment"), false for penalties ("Fine", reputation shown negated). |
Returns {SubventionBonusMalus.Data}: One display line per merged entry; entries with a zero amount or a changed town are left out.
defaultOnAccept<T is ISubvention.ISubventionData>(state : Subvention<T>) base/tealdef/game_mechanics/subventions/subvention_util.d.tl:31
Call as subvention_util.defaultOnAccept
Notes
Applies all upfront entries as rewards.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Accepted subsidy. |
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:219
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:158
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:317
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:220
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:172
defaultOnFailure<T is ISubvention.ISubventionData>(state : Subvention<T>) base/tealdef/game_mechanics/subventions/subvention_util.d.tl:32
Call as subvention_util.defaultOnFailure
Notes
Applies all failure entries as penalties.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Failed subsidy. |
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:221
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:160
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:319
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:222
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:174
defaultOnComplete<T is ISubvention.ISubventionData>(state : Subvention<T>) base/tealdef/game_mechanics/subventions/subvention_util.d.tl:33
Call as subvention_util.defaultOnComplete
Notes
Applies all complete entries as rewards.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Fulfilled subsidy. |
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:223
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:162
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:321
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:224
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:176
defaultUpdateIndustry<T is ISubvention.ISubventionData>(state : Subvention<T>, industryEntity : EntityUtil.EntityAndRevision) base/tealdef/game_mechanics/subventions/subvention_util.d.tl:34
Call as subvention_util.defaultUpdateIndustry
Notes
While the subsidy is active, cancels a scheduled closure of the industry.
| Parameter | Type | Description |
|---|---|---|
state |
Subvention<T> |
Subsidy. |
industryEntity |
EntityUtil.EntityAndRevision |
Target industry; nothing happens if it changed. |
Used in the base game: 2 times in 2 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:227
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:166
getDefaultExpectedTimeInMonths(distance : number) : integer base/tealdef/game_mechanics/subventions/subvention_util.d.tl:36
Call as subvention_util.getDefaultExpectedTimeInMonths
Notes
Game months a vehicle at the current top rail speed needs for a distance, rounded up. The base game types scale it into extra deadline time.
| Parameter | Type | Description |
|---|---|---|
distance |
number |
Distance in metres. |
Returns integer: Number of game months.
Used in the base game: 5 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:116
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:86
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:190
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:98
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:83
getSubventionAndStatusFromGameScript(scriptEntity : Engine.Entity, subventionUID : number) : ISubvention, integer base/tealdef/game_mechanics/subventions/subvention_util.d.tl:38
Call as subvention_util.getSubventionAndStatusFromGameScript
Notes
Finds a subsidy by uid in the state of the subsidy game script.
| Parameter | Type | Description |
|---|---|---|
scriptEntity |
Engine.Entity |
Entity of the game script ::/game_mechanics/subventions/subventions.gs. |
subventionUID |
number |
Uid to look for. |
Returns ISubvention, integer: The subsidy and its list index (1 proposed, 2 active, 3 completed, 4 failed), or nil, nil.
Used in the base game: 5 times in 5 files
base/content/mission/mission/tasks/subsidies/subsidies.tl:88
base/content/game_mechanics/game_mechanics/notifications/notification_legacy_util.tl:113
local subvention, status = subvention_util.getSubventionAndStatusFromGameScript(scriptEntity, params.uid)
base/content/game_mechanics/game_mechanics/subventions/subventions_gui.tl:206
subvention, status = subvention_util.getSubventionAndStatusFromGameScript(scriptEntity, subventionUID)
base/content/game_mechanics/game_mechanics/notifications/types/subvention_notification.script.tl:39
local subvention = subvention_util.getSubventionAndStatusFromGameScript(scriptEntity, notificationParams.uid)
base/content/game_mechanics/game_mechanics/notifications/types/subvention.script.tl:41
getStatusEnumFromStatusIndex(status : integer) : ISubvention.Status base/tealdef/game_mechanics/subventions/subvention_util.d.tl:39
Call as subvention_util.getStatusEnumFromStatusIndex
Notes
Converts a list index from getSubventionAndStatusFromGameScript to a status.
| Parameter | Type | Description |
|---|---|---|
status |
integer |
Index 1 to 4. |
Returns ISubvention.Status: The status; Proposed (with an error logged) for other values.
Used in the base game: 1 time in 1 file
base/content/game_mechanics/game_mechanics/notifications/types/subvention_notification.script.tl:36
getIcon(id : string, status : ISubvention.Status) : string base/tealdef/game_mechanics/subventions/subvention_util.d.tl:40
Call as subvention_util.getIcon
Notes
Icon of a subsidy type for a status, from the type's res file. Falls back to icons.fallback.
| Parameter | Type | Description |
|---|---|---|
id |
string |
Res name of the subsidy type. |
status |
ISubvention.Status |
Status. |
Returns string: Icon path, or nil if the res does not exist.
Used in the base game: 10 times in 5 files
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo/deliver_cargo.script.tl:245
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_workers/deliver_workers.script.tl:201
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_cargo_town/deliver_cargo_town.script.tl:342
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
base/content/game_mechanics/game_mechanics/subventions/deliver_passengers/deliver_passengers.script.tl:317
return subvention_util.makeDefaultNotificationData(status, reason, subvention_util.getIcon(subventionId, status),
mods/release/urbangames_campaign_mission_06/content/subventions/subventions/deliver_visitors/deliver_visitors.script.tl:213
isLineADirectConnectionLine(lineEntity : Engine.Entity, fromTown : Engine.Entity, toTown : Engine.Entity, passengerOnly? : boolean) : boolean base/tealdef/game_mechanics/subventions/subvention_util.d.tl:42
Call as subvention_util.isLineADirectConnectionLine
Notes
Whether a line stops in both towns.
| Parameter | Type | Description |
|---|---|---|
lineEntity |
Engine.Entity |
Line. |
fromTown |
Engine.Entity |
First town. |
toTown |
Engine.Entity |
Second town. |
passengerOnly? |
boolean |
If true, only stops that load passengers count. |
Returns boolean: True if the line connects both towns.
areTownsConnected(fromTown : Engine.Entity, toTown : Engine.Entity, passengerOnly? : boolean) : Engine.Entity base/tealdef/game_mechanics/subventions/subvention_util.d.tl:43
Call as subvention_util.areTownsConnected
Notes
Finds a line that stops in both towns.
| Parameter | Type | Description |
|---|---|---|
fromTown |
Engine.Entity |
First town. |
toTown |
Engine.Entity |
Second town. |
passengerOnly? |
boolean |
If true, only stops that load passengers count. |
Returns Engine.Entity: The first connecting line, or nil.