mission_task_protected_entities¶
Source: base/tealdef/mission/tasks/utility/mission_task_protected_entities.d.tl
Notes
Task that protects entities from player changes.
MissionTaskProtectedEntities¶
record global base/tealdef/mission/tasks/utility/mission_task_protected_entities.d.tl:3
global record MissionTaskProtectedEntities is MissionInterface.TaskScript<MissionTaskProtectedEntities.State, MissionTaskProtectedEntities.Params>
Load: local protected_entities = ug_require "::/mission/tasks/utility/protected_entities.tl"
Notes
Task (protected_entities) that protects entities from player changes; lines are protected together with their station groups. It completes at once, so it is used with requiredTaskToComplete to stay open.
Example
-- urbangames_campaign_mission_01
if taskKey == "protect_important_entities" then
return {
taskScript = protected_entities as MissionInterface.TaskScript<any, any>,
requiredTaskToComplete = mission_task_util.makeTaskKey("missionEnd", "urbangames_campaign_mission_01::/mission/mission.script"),
taskParams : MissionTaskProtectedEntities.Params = {
getEntities = function() : {Engine.Entity} return { ... } end,
},
}
end
MissionTaskProtectedEntities.Params¶
record base/tealdef/mission/tasks/utility/mission_task_protected_entities.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 12 times in 9 files
base/content/mission/mission/tasks/utility/protected_entities.tl:3
mods/release/urbangames_campaign_mission_03/content/mission/mission/mission_story_cutscenes_only.tl:102
mods/release/urbangames_campaign_mission_03/content/mission/mission/mission_story.tl:168
mods/release/urbangames_campaign_mission_02/content/mission/mission/mission_story_cutscenes_only.tl:97
mods/release/urbangames_campaign_mission_02/content/mission/mission/mission_story.tl:273
mods/release/urbangames_campaign_mission_01/content/mission/mission/mission_story_cutscenes_only.tl:159
… and 3 more files.
Functions
getEntities(readOnlyApi : MissionInterface.MissionTaskReadOnlyApi) : {Engine.Entity} base/tealdef/mission/tasks/utility/mission_task_protected_entities.d.tl:5
Notes
Returns the entities to protect; called once.
| Parameter | Type | Description |
|---|---|---|
readOnlyApi |
MissionInterface.MissionTaskReadOnlyApi |
Read-only mission API. |
Returns {Engine.Entity}: Entities (lines, constructions, ...).
MissionTaskProtectedEntities.State¶
record base/tealdef/mission/tasks/utility/mission_task_protected_entities.d.tl:7
record State
Notes
State of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/utility/protected_entities.tl:2
Fields
| Name | Type | Description |
|---|---|---|
protected |
{Engine.Entity : GameContext.Filters.ProtectionConfig | boolean} |
Entity -> protection config (lines) or true. |