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mission_task_play_sound

Source: base/tealdef/mission/tasks/utility/mission_task_play_sound.d.tl

Notes

Task that plays a sound effect.

MissionTaskPlaySound

record global base/tealdef/mission/tasks/utility/mission_task_play_sound.d.tl:3

global record MissionTaskPlaySound is MissionInterface.TaskScript<MissionTaskPlaySound.State, MissionTaskPlaySound.Params>

Load: local play_sound = ug_require "::/mission/tasks/utility/play_sound.tl"

Notes

Task (play_sound) that plays a sound effect in the GUI when it starts and completes at once.

MissionTaskPlaySound.Params

record base/tealdef/mission/tasks/utility/mission_task_play_sound.d.tl:4

record Params

Notes

Params of the task.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/utility/play_sound.tl:3

local type P = MissionTaskPlaySound.Params

Fields

Name Type Description
file FilePath Sound file to play.

MissionTaskPlaySound.State

record base/tealdef/mission/tasks/utility/mission_task_play_sound.d.tl:7

record State

Notes

Empty state.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/utility/play_sound.tl:2

local type S = MissionTaskPlaySound.State