line_util¶
Source: base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl
Notes
Line utilities of the Line & Vehicle Manager (LVM): converting between the engine LINE component and the editable Line.ReactLine, stop/waypoint index conversion, automatic terminal and cargo-load assignment, the selection/hover context of the LVM tool, and the shared CommonActionParams interface that the LVM panels pass around.
Globals¶
Types
| Name | Definition | Description |
|---|---|---|
VehicleStoreOpenInfo |
declared here, defined in VehicleStoreOpenInfo |
defined in manager_window.d.tl Depot and line the vehicle store window was opened for from the Line & Vehicle Manager. |
VehicleManagerParams |
declared here, defined in VehicleManagerParams |
defined in manager_window.d.tl Parameters of the vehicle manager (vehicle list) of the Line & Vehicle Manager. |
VehicleManagerApi |
declared here, defined in VehicleManagerApi |
defined in manager_window.d.tl API of the vehicle manager, reached through CommonActionParams.vehicleManagerRef. |
VehicleManagerState |
declared here, defined in VehicleManagerState |
defined in manager_window.d.tl Contents of the vehicle list; kept between openings of the manager. |
LineManagerState |
declared here, defined in LineManagerState |
defined in manager_window.d.tl Selection of the line and depot list. |
LineAndDepotListParams |
declared here, defined in LineAndDepotListParams |
define in manager_window.d.tl Parameters of the line and depot list of the Line & Vehicle Manager. |
LineAndDepotListApi |
declared here, defined in LineAndDepotListApi |
defined in manager_window.d.tl API of the line and depot list, reached through CommonActionParams.lineAndDepotListRef. |
LineUtil¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:5
global record LineUtil
Load: local line_util = ug_require "/gui/line_vehicle_mgmt/line_util.tl"
Notes
Line utilities of the Line & Vehicle Manager. Load with ug_require "/gui/line_vehicle_mgmt/line_util.tl".
Functions
autoAssignTerminals(entity : Engine.Entity, path : {Line.ReactVia}) : {Engine.Component.Line.Stop} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:177
Call as line_util.autoAssignTerminals
Notes
Converts a line path into engine Line.Stop entries and fills in missing station/terminal indices with the engine's best line assignment.
| Parameter | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Existing line entity, or nil for a new line. |
path |
{Line.ReactVia} |
Path of a Line.ReactLine. |
Returns {Engine.Component.Line.Stop}: The stops for Engine.Component.Line.stops, with waypoints attached to the preceding stop.
Details
Waypoints before the first stop are appended to the last stop. Stops without a station or
terminal are assigned with api.engine.system.lineSystem.getBestLineAssignment; if that finds
nothing, station 0 / terminal 0 is used.
makeLineColor(Engine.Entity) : Vec3f base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:178
Call as line_util.makeLineColor
Notes
Picks a colour for a new line from ::/gui/line_vehicle_mgmt/line_colors.gres, preferring colours the player's lines use least.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Entity |
Player entity. |
Returns Vec3f
makeLineName(Engine.Entity) : string base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:179
Call as line_util.makeLineName
Notes
Returns the first unused default line name ("Line 1", "Line 2", ...) among the player's lines.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Entity |
Player entity. |
Returns string: Translated name; "New Line" if the numbers up to 999 are all used.
getReactLineFromGameState(Engine.Entity) : Line.ReactLine base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:180
Call as line_util.getReactLineFromGameState
Notes
Reads the LINE component of a line entity and returns it as an editable Line.ReactLine.
| Parameter | Type | Description |
|---|---|---|
#1 |
Engine.Entity |
Line entity; nil returns nil. |
Returns Line.ReactLine
Used in the base game: 6 times in 3 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:2647
base/content/gui/gui/line_vehicle_mgmt/auto_rename/scheme_components/scheme_component_firststop.script.tl:6
base/content/gui/gui/line_vehicle_mgmt/auto_rename/scheme_components/scheme_component_laststop.script.tl:6
computeStopAndWaypointIndex0(line : Engine.Entity, stopNumber : integer) : {integer, integer} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:181
Call as line_util.computeStopAndWaypointIndex0
Notes
Converts a stop number (1-based index in the flat stop-and-waypoint path) into engine indices.
| Parameter | Type | Description |
|---|---|---|
line |
Engine.Entity |
Line entity. |
stopNumber |
integer |
1-based index in the flat path. |
Returns {integer, integer}: {stopIndex0, waypointIndex}; the waypoint index is -1 (stop without waypoints), 0 (stop with waypoints) or the 1-based waypoint number. Nil if out of range.
computeWaypointIndex0FromTag(line : Engine.Entity, stopIndex0 : integer, waypointTag : integer) : integer base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:182
Call as line_util.computeWaypointIndex0FromTag
Notes
Finds the 0-based index of a waypoint (by its tag) within a stop of the line.
Returns integer: The index, -1 if the tag is nil or negative, or nil (with an error log) if not found.
computeStopNumber(line : Engine.Entity, stopIndex0 : integer, apiWaypointIndex : integer) : integer base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:183
Call as line_util.computeStopNumber
Notes
Converts engine indices (stop index and waypoint index) into the stop number, i.e. the 1-based index in the flat stop-and-waypoint path.
Returns integer
convertDetails(entity : Engine.Entity, apiDetails : Gui.SelectionDetails) : SelectionDetails base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:184
Call as line_util.convertDetails
Notes
Converts engine selection details (or a plain entity) into LineUtil.SelectionDetails.
| Parameter | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Picked entity, used when apiDetails has no data. |
apiDetails |
Gui.SelectionDetails |
Selection details from the selector or HUD. |
Returns SelectionDetails: Details with one field set; for plain entities: station group, station, vehicle depot, signal, or entity. Nil if the entity does not exist.
makeNewStop(details : StationSelectionDetails) : Line.ReactVia base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:185
Call as line_util.makeNewStop
Notes
Creates a new path entry for a stop at the given station, with an empty load configuration and the default waiting time.
Returns Line.ReactVia: A Line.ReactVia with stop set.
applyInputActionConfig(guiCtx : GuiContextState) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:186
Call as line_util.applyInputActionConfig
Notes
Calls react.useInputAction for every input action configured in the context state (so it can also be applied on the owning window).
guiContextEquals(old : GuiContextState, newContext : GuiContextState) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:187
Call as line_util.guiContextEquals
Notes
Compares two context states (tooltips, highlights, filters, input actions and their compare proxies); used to avoid needless state updates.
Returns boolean
useContextState(prepareContextBuilder? : (function() : LineUtil.ContextBuilder), updateIA? : function(ctx : LineUtil.GuiContextState)) : LineUtil.GuiContextState, function(ctx : LineUtil.GuiContextState) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:188
Call as line_util.useContextState
Notes
React hook that keeps a GuiContextState and applies its input actions.
| Parameter | Type | Description |
|---|---|---|
prepareContextBuilder? |
(function() : LineUtil.ContextBuilder) |
Optional; returns the builder whose result is the initial state. |
updateIA? |
function(ctx : LineUtil.GuiContextState) |
Optional; called with the current state each render. |
Returns LineUtil.GuiContextState, function(ctx : LineUtil.GuiContextState): The current state and a setter that only updates when LineUtil.guiContextEquals reports a change.
MakeContextBuilder() : ContextBuilder base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:191
Call as line_util.MakeContextBuilder
Notes
Returns a new, empty LineUtil.ContextBuilder.
Returns ContextBuilder
makeLineActionDescriptor<CommonParams, Mode>(commonParams : CommonActionParams, gameCtx : GameContext, parent : ReactNodeRef, switchMode : function(newMode : {Mode, any | LineUtil.StopSelectionDetails | nil}), lineVisualizations : {Builtin.Type.LineVisualization}, continuousRenderLine : Engine.Entity, highlightedEntities : {Engine.Entity}, oldContext : GuiContextState, pickedEntity : function(details : LineUtil.SelectionDetails) : LineUtil.GuiContextState, processMosueEvent : function(evt : Gui.Mouse.Event) : boolean, lineSelectable : boolean, showTownDistrictColors : boolean, pushTownIconsToBack : boolean, isGamepadInputMode : boolean, lvm2D3DMode : LVM2D3DMode, horizontalPromptList : boolean, preferLineOverTNEdge : boolean) : TreeNodeId base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:192
Call as line_util.makeLineActionDescriptor
Notes
Builds the builtin.ActionDescriptor (tool "management") of the Line & Vehicle Manager, with layer config, line viewer, selector, cursor tooltip and HUD icon config.
Returns TreeNodeId: The action descriptor node.
getStationHudPath(carrier : Carrier, depot : boolean, cargo : boolean) : string base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:211
Call as line_util.getStationHudPath
Notes
Returns the HUD icon path for a station or depot of the given carrier.
| Parameter | Type | Description |
|---|---|---|
carrier |
Carrier |
Carrier of the station or depot. |
depot |
boolean |
True for a depot icon. |
cargo |
boolean |
True for the cargo variant of a station icon. |
Returns string: Icon path under ::/gui/hud/icons/, or an empty string for an unknown carrier.
getLineCarriers(line : Line.ReactLine) : {Carrier : boolean} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:212
Call as line_util.getLineCarriers
Notes
Returns the carriers served by the first stop of the line that has a station assigned (empty if there is none).
Returns {Carrier : boolean}
isWaypointTooClose(line : Line.ReactLine, position : Vec3f, ignoreStopNumber : integer) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:213
Call as line_util.isWaypointTooClose
Notes
Checks whether a position is within 8 metres of a waypoint of the line.
| Parameter | Type | Description |
|---|---|---|
line |
Line.ReactLine |
|
position |
Vec3f |
|
ignoreStopNumber |
integer |
Path index to skip (the waypoint being moved). |
Returns boolean
calculateFrequencySeconds(entityId : Engine.Entity) : integer base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:214
Call as line_util.calculateFrequencySeconds
Notes
Returns the line interval in seconds (1 / api.engine.util.line.getMaxFrequency), or 0 if the frequency is zero.
Returns integer
Used in the base game: 4 times in 3 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:3975
base/content/gui/gui/statistics/statistic_lines.tl:203
base/content/gui/gui/entity_window/line/line_eow.script.tl:58
getVehicleInstructionName(vehicleEntity : Engine.Entity) : string base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:215
Call as line_util.getVehicleInstructionName
Notes
Returns the name of the vehicle's line if it is en route or at a terminal, otherwise "Going to Depot" or "In Depot".
Returns string
autoLoadConfig(line : Line.ReactLine) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:216
Call as line_util.autoLoadConfig
Notes
Sets the cargo loading of all stops automatically from the stations' supply and demand. Does nothing if the line has customFilters.
Details
Also assigns terminals first if a stop has none. Passengers are loaded at passenger stations; cargo is loaded where it is produced if another stop of the line needs it.
isTerminalCargoTypeAllowed(stop : Line.ReactTerminal, cargoTypeId : CargoTypeId) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:218
Call as line_util.isTerminalCargoTypeAllowed
Notes
Returns false only for passengers at a terminal that neither loads nor unloads passengers.
Returns boolean
getTerminalAlternative(details : LineUtil.StationSelectionDetails, lineState : Line.ReactLine, stopNumber : integer) : LineUtil.TerminalAlternative base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:219
Call as line_util.getTerminalAlternative
Notes
Checks whether a terminal can be (or already is) an alternative terminal of the given stop.
| Parameter | Type | Description |
|---|---|---|
details |
LineUtil.StationSelectionDetails |
The terminal under the cursor. |
lineState |
Line.ReactLine |
The edited line. |
stopNumber |
integer |
1-based index of the stop in the line path. |
Returns LineUtil.TerminalAlternative
isLineCompatibleWithTransportMode(lineEntity : Engine.Entity, tm : TransportMode) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:220
Call as line_util.isLineCompatibleWithTransportMode
Notes
Returns true if the edges at every assigned terminal of the line allow the transport mode.
Returns boolean
getLineHasVehicles(lineEntity : Engine.Entity) : LineUtil.LineHasVehicles base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:221
Call as line_util.getLineHasVehicles
Notes
Returns which kinds of vehicles are assigned to the line.
Returns LineUtil.LineHasVehicles
getLineAndVehicleCompatibleTransportModesAndCarrier(vehicleEntities : {Engine.Entity}) : VehicleStoreUtil.TransportModesAndCarrier base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:222
Call as line_util.getLineAndVehicleCompatibleTransportModesAndCarrier
Notes
Returns the carrier of the vehicles and the transport modes a replacement vehicle may have (used by the vehicle store).
Returns VehicleStoreUtil.TransportModesAndCarrier: Empty transport modes and nil carrier when the vehicles have different carriers.
isStopProtected(lineEntity : Engine.Entity, stationGroupEntity : Engine.Entity, protectedEntities : {Engine.Entity : GameContext.Filters.ProtectionConfig | boolean}) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:225
Call as line_util.isStopProtected
Notes
Checks whether a line (or one of its stops) is protected against changes by GameContext.Filters.protectedEntities (e.g. in missions).
| Parameter | Type | Description |
|---|---|---|
lineEntity |
Engine.Entity |
|
stationGroupEntity |
Engine.Entity |
Station group to check; nil checks the line as a whole. |
protectedEntities |
{Engine.Entity : GameContext.Filters.ProtectionConfig | boolean} |
Returns boolean
getBestDepotForLine(lineEntity : Engine.Entity) : Engine.Entity base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:231
Call as line_util.getBestDepotForLine
Notes
Finds a depot suited to the line's carriers and vehicles with api.engine.util.vehicle.findBestDepotForLine; the result is negative (or nil) if none is found.
Returns Engine.Entity
getTerminal(stop : Line.ReactTerminal) : Terminal base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:233
Call as line_util.getTerminal
Notes
Returns the Terminal of the stop's station and terminal, or nil if none is assigned.
Returns Terminal
getTerminalLength(stationEntity : Engine.Entity, terminalIndex1 : integer) : number base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:234
Call as line_util.getTerminalLength
Notes
Returns the largest cargo transfer length of the terminal (1-based index) of the station.
Returns number
Used in the base game: 2 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:153
base/content/gui/gui/entity_window/station_group/station_group.tl:739
getRelaxationType(okModes : {TransportMode : boolean}, relaxedModes : {TransportMode : boolean}, allowedModes : {TransportMode : boolean}) : LineUtil.RelaxationType base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:248
Call as line_util.getRelaxationType
Notes
Compares the original and relaxed transport modes and returns what infrastructure is missing, or nil.
Returns LineUtil.RelaxationType
Used in the base game: 3 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:491
local relaxationType = line_util.getRelaxationType(pathProblemLocation.okModes, pathProblemLocation.relaxedModes, pathProblemLocation.allowedModes)
base/content/game_mechanics/game_mechanics/notifications/types/line_warning.script.tl:90
getRelaxationText(relaxationType : RelaxationType) : string base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:249
Call as line_util.getRelaxationText
Notes
Returns the translated text for a relaxation type ("Missing catenaries", ...), or nil.
Returns string
Used in the base game: 3 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:492
base/content/game_mechanics/game_mechanics/notifications/types/line_warning.script.tl:91
filterLine(allowedCarriers : {Carrier}, lineEntity : Engine.Entity) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:251
Call as line_util.filterLine
Notes
Returns true if the line matches the allowed carriers, based on its transport modes and the vehicles assigned to it (used by the LVM carrier filter).
Returns boolean
LineUtil.LineSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:6
record LineSelectionDetails
Notes
A picked or highlighted line, optionally at a specific stop or waypoint.
Used in the base game: 4 times in 4 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:6717
base/content/gui/gui/line_vehicle_mgmt/manager_tooltips_util.tl:24
manager_tooltips_util.SelectLine = react.RegisterRecipe("SelectLine", function(line : LineUtil.LineSelectionDetails) : TreeNodeId
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:314
local function convertLineDetails(apiDetails : Gui.SelectionDetails.Line) : LineUtil.LineSelectionDetails
base/content/gui/gui/line_vehicle_mgmt/manager_hud_util.tl:146
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
The line entity. |
stopNumber |
integer |
1-based index of the Via |
apiStopIndex0 |
integer |
0-based stop index in the engine LINE component. |
apiWaypointIndex |
integer |
Waypoint index after that stop as the engine reports it (-1 or nil for the stop itself). |
LineUtil.StationSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:14
record StationSelectionDetails
Notes
A picked station group, optionally narrowed down to one station and terminal.
Used in the base game: 19 times in 4 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:47
base/content/gui/gui/line_vehicle_mgmt/manager_tooltips_util.tl:111
manager_tooltips_util.CreateLine = react.RegisterRecipe("CreateLine", function(station : LineUtil.StationSelectionDetails) : TreeNodeId
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:323
local function convertStationDetails(apiDetails : Gui.SelectionDetails.Station) : LineUtil.StationSelectionDetails
base/content/gui/gui/line_vehicle_mgmt/manager_hud_util.tl:383
Fields
| Name | Type | Description |
|---|---|---|
stationGroup |
Engine.Entity |
The station group entity. |
stationIndex1 |
integer |
1-based index in stationGroup |
station |
Engine.Entity |
The station entity that contains the picked terminal, or nil. |
terminalIndex1 |
integer |
1-based index in station |
flatStationTerminalIndex1 |
integer |
1-based index in all station/terminal pairs of the station group. |
LineUtil.SignalSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:25
record SignalSelectionDetails
Notes
A picked signal (waypoint signal list entry).
Used in the base game: 3 times in 1 file
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:350
Fields
| Name | Type | Description |
|---|---|---|
signal |
Engine.Entity |
Entity with the SIGNAL_LIST component. |
signalIndex1 |
integer |
1-based index in signalList |
LineUtil.StopSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:30
record StopSelectionDetails
Notes
A picked stop of a line, together with the station it is at.
Used in the base game: 14 times in 4 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:1659
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:838
local function makeActionMoveStopMode(commonParams : CommonActionParams, movingStop : LineUtil.StopSelectionDetails) : TreeNodeId
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:357
local function convertStopDetails(apiDetails : Gui.SelectionDetails.Stop) : LineUtil.StopSelectionDetails
base/content/gui/gui/line_vehicle_mgmt/manager_hud_util.tl:180
Fields
| Name | Type | Description |
|---|---|---|
station |
StationSelectionDetails |
Station (group, station, terminal) of the stop. |
line |
Engine.Entity |
The line entity. |
stopNumber |
integer |
1-based index of the Via |
apiStopIndex0 |
integer |
0-based stop index in the engine LINE component. |
LineUtil.WaypointSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:39
record WaypointSelectionDetails
Notes
A picked waypoint of a line.
Used in the base game: 10 times in 5 files
base/content/gui/gui/line_vehicle_mgmt/line_manager_panel.tl:1026
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:1013
local function makeActionMoveWaypointMode(commonParams : CommonActionParams, movingWaypoint : LineUtil.WaypointSelectionDetails) : TreeNodeId
base/content/gui/gui/line_vehicle_mgmt/manager_tooltips_util.tl:162
manager_tooltips_util.LMMoveWaypoint = react.RegisterRecipe("LMMoveWaypoint", function(waypoint : LineUtil.WaypointSelectionDetails) : TreeNodeId
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:366
local function convertWaypointDetails(apiDetails : Gui.SelectionDetails.Waypoint) : LineUtil.WaypointSelectionDetails
base/content/gui/gui/line_vehicle_mgmt/manager_hud_util.tl:734
Fields
| Name | Type | Description |
|---|---|---|
line |
Engine.Entity |
The line entity. |
stopNumber |
integer |
1-based index of the Via |
apiStopIndex0 |
integer |
0-based index of the stop the waypoint follows in the engine LINE component. |
tag |
integer |
Tag of the waypoint (Waypoint.tag), which identifies it within the line. |
LineUtil.TransportNetworkEdgeSelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:47
record TransportNetworkEdgeSelectionDetails
Notes
A picked position on a transport network edge (used to place waypoints).
Used in the base game: 2 times in 1 file
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:376
Fields
| Name | Type | Description |
|---|---|---|
snap |
EdgePos |
Edge position the cursor snapped to. |
LineUtil.VehicleDepotDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:51
record VehicleDepotDetails
Notes
A vehicle or depot entity plus whether it should be removed from (instead of added to) the vehicle list or selection.
Used in the base game: 5 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:7000
commonParams.addOrRemoveVehicleToVehicleList = function(vehicleDepotDetails : LineUtil.VehicleDepotDetails)
base/content/gui/gui/line_vehicle_mgmt/manager_tooltips_util.tl:91
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
Vehicle or depot entity. |
removeFromList |
boolean |
True to remove instead of add. |
LineUtil.SelectionDetails¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:56
record SelectionDetails
Notes
Result of LineUtil.convertDetails; exactly one field is set, depending on what was picked.
Used in the base game: 9 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:292
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:382
Fields
| Name | Type | Description |
|---|---|---|
entity |
Engine.Entity |
use if it is only an entity, without additional detail infos |
line |
LineSelectionDetails |
Set when a line was picked. |
station |
StationSelectionDetails |
Set when a station group, station or terminal was picked. |
signal |
SignalSelectionDetails |
Set when a signal was picked. |
stop |
StopSelectionDetails |
Set when a stop of a line was picked. |
waypoint |
WaypointSelectionDetails |
Set when a waypoint of a line was picked. |
transportNetworkEdge |
TransportNetworkEdgeSelectionDetails |
Set when a position on a transport network edge was picked. |
world |
Gui.SelectionDetails.World |
Set when the terrain was picked; the engine's Gui.SelectionDetails.World data. |
vehicleDepot |
VehicleDepotDetails |
Set when a vehicle depot (with in or out nodes) was picked. |
townData |
Gui.SelectionDetails.Town |
Set when a town was picked; the engine's Gui.SelectionDetails.Town data. |
LineUtil.TerminalAlternative¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:69
record TerminalAlternative
Notes
Result of LineUtil.getTerminalAlternative.
Used in the base game: 3 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:1406
line_util.getTerminalAlternative = function(details: LineUtil.StationSelectionDetails, lineState : Line.ReactLine, stopNumber : integer) : LineUtil.TerminalAlte
base/content/gui/gui/line_vehicle_mgmt/manager_hud_util.tl:409
Fields
| Name | Type | Description |
|---|---|---|
alternativePossible |
boolean |
True if the terminal belongs to the stop's station group but is not its main terminal. |
alternativeSelected |
boolean |
True if the terminal is already one of the stop's alternative terminals. |
color |
Vec4f |
Line colour (alpha 1) when an alternative is possible, otherwise nil. |
LineUtil.LineHasVehicles¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:75
record LineHasVehicles
Notes
Which kinds of vehicles run on a line; result of LineUtil.getLineHasVehicles.
Used in the base game: 1 time in 1 file
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:1486
Fields
LineUtil.RecipeAndParamErased¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:94
record RecipeAndParamErased
Notes
A tooltip recipe together with its parameter, with the parameter type erased.
Fields
| Name | Type | Description |
|---|---|---|
recipe |
Recipe<any> |
Recipe that renders the tooltip. |
param |
any |
Parameter passed to the recipe. |
LineUtil.GuiContextState¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:99
record GuiContextState
Notes
What the Line & Vehicle Manager tool shows and accepts for the current hover state (input actions, tooltip, highlights, selection filter). Built with LineUtil.MakeContextBuilder and consumed by LineUtil.makeLineActionDescriptor.
Used in the base game: 35 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:286
local oldContextState, setContextState : (LineUtil.GuiContextState, function(LineUtil.GuiContextState))
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:722
Fields
| Name | Type | Description |
|---|---|---|
inputActions |
{string} |
the set of input actions depend on the internal state (e.g. on what entity is hovered) IAs are always a bit delayed, as they might go to the element hovered in the previous frame, while mouse clicks don't need the extra roundtrip to update hover |
iaForwards |
{string : React.IaForward} |
Input actions forwarded to another node, by input action key (see ContextBuilder.iaForward). |
iaHandlers |
{string : {React.IaHandler, any, any}} |
Input action handlers by key, each as {handler, handlerCompareProxy, isEnabledCompareProxy}; the proxies are used by LineUtil.guiContextEquals. |
tooltip |
RecipeAndParamErased |
Tooltip shown next to the cursor (builtin.ActionTooltip), or nil. |
mouseCursor |
integer |
Mouse cursor id passed to the action descriptor (0 by default). |
terrainCirclePolicy |
Builtin.TerrainCirclePolicy |
Terrain circle policy of the action descriptor; when nil, "Never" in 2D mode and a mouse/gamepad-dependent default in 3D mode. |
highlightLine |
LineUtil.LineSelectionDetails |
Line (and stop or waypoint) highlighted in the line viewer. |
highlightStop |
Gui.SelectionDetails.Stop |
Stop highlighted in the line viewer. |
highlightTerminal |
{Engine.Entity, StationTerminal} |
Station group and 0-based station terminal highlighted in the line viewer. |
highlightWaypoint |
{Engine.Entity, integer, integer} |
Waypoint highlighted in the line viewer, as {line, apiStopIndex0, tag}. |
snapPreview |
Gui.SelectionDetails.TransportNetworkEdge |
Edge position shown as snap preview in the line viewer (where a waypoint would go). |
player |
boolean |
When true, only entities owned by the player (or not owned at all) can be selected. |
disableCreateNewLine |
boolean |
When true, the line viewer does not show station terminals. |
showNavigableLayer |
boolean |
When true, the terrain layer colours water and navigable water (used for ship waypoints). |
showTerminalsForLine |
Engine.Entity |
Line whose terminals the line viewer shows. |
componentsFilter |
{Engine.ComponentType} |
Component types an entity must have (at least one) to be selectable; nil allows all. |
unselectableComponents |
{Engine.ComponentType} |
Component types that make an entity unselectable (only checked when componentsFilter is set). |
hudMaster |
Recipe2<Builtin.HudIconParam, CommonActionParams> |
HUD icon master recipe used while the tool is active, or nil for no HUD icon config. |
carriers |
{Carrier} |
Carriers whose lines and vehicles are shown and coloured; nil shows all. |
Functions
handleClick() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:107
there is no IA for mouse clicks yet, so call this handler instead
LineUtil.ContextBuilder¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:133
record ContextBuilder
Notes
Builder for a LineUtil.GuiContextState, created with LineUtil.MakeContextBuilder. Call its functions, then read result.
Used in the base game: 9 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:183
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:813
Fields
| Name | Type | Description |
|---|---|---|
result |
GuiContextState |
The context state being built. |
Functions
iaHandler(iaKey : string, handler : function(), handler_compareProxy : any, isEnabled : (function() : boolean), isEnabled_compareProxy : any, promptTextOverride? : string) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:134
Notes
Registers a handler for an input action.
| Parameter | Type | Description |
|---|---|---|
iaKey |
string |
Input action key, e.g. "IA_SELECT". |
handler |
function() |
Called when the input action fires. |
handler_compareProxy |
any |
Value compared by LineUtil.guiContextEquals instead of the function itself. |
isEnabled |
(function() : boolean) |
Returns whether the action is currently enabled. |
isEnabled_compareProxy |
any |
Value compared instead of the isEnabled function. |
promptTextOverride? |
string |
Optional prompt text shown for the action. |
iaHandlerExtended(iaKey : string, handler : function(Gui.InputAction.InvokeData), handler_compareProxy : any, isEnabled : (function() : boolean), isEnabled_compareProxy : any, promptTextOverride? : string) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:142
Notes
Like iaHandler, but the handler receives the Gui.InputAction.InvokeData of the action.
iaForward(iaKey : string, target : ReactRefWrap, asIaKey : string) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:150
Notes
Forwards an input action to another node (react.iaForward), optionally under another key.
| Parameter | Type | Description |
|---|---|---|
iaKey |
string |
Input action key to forward. |
target |
ReactRefWrap |
Node the action is forwarded to. |
asIaKey |
string |
Key under which the target receives it. |
iaClick(handleClick : function()) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:151
note: currently, this is also triggered with IA_SELECT
iaClickOrSelect(handleClickOrSelect : function(), handleClickOrSelect_compareProxy : any, isEnabled : (function() : boolean), isEnabled_compareProxy : any) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:152
Notes
Sets the mouse-click handler and registers the same function for IA_SELECT.
tooltip<T>(recipe : Recipe<T>, param : T) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:158
Notes
Sets the tooltip recipe and its parameter.
highlightLine(lineEntity : Engine.Entity, stopNumber : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:160
Notes
Highlights a line at the given stop number (1-based index in the line path); pass a nil line to clear.
highlightTerminal(station : LineUtil.StationSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:161
Notes
Highlights the station terminal; clears the highlight if the details contain no station and terminal index.
highlightStop(stop : LineUtil.StopSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:162
Notes
Highlights a stop of a line in the line viewer.
highlightSignal(signal : LineUtil.SignalSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:163
Notes
Highlights a signal (stored in highlightTerminal); clears it when no signal index is given.
highlightWaypoint(waypoint : LineUtil.WaypointSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:164
Notes
Highlights a waypoint of a line.
showSnapPreview(snap : LineUtil.TransportNetworkEdgeSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:165
Notes
Shows a snap preview at the given edge position.
setPlayer(player : boolean) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:166
Notes
Sets player (restrict selection to the player's entities).
showTerminalsForLine(lineEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:167
Notes
Sets the line whose terminals are shown.
setComponentsFilter(passComponents : {Engine.ComponentType}) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:168
Notes
Sets componentsFilter.
setUnselectableComponents(failComponents : {Engine.ComponentType}) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:169
Notes
Sets unselectableComponents.
setHudMaster<T is CommonActionParams>(masterRecipe : Recipe2<Builtin.HudIconParam, T>) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:170
Notes
Sets the HUD icon master recipe.
setMouseCursor(mouseCursor : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:171
Notes
Sets the mouse cursor id.
setTerrainCirclePolicy(terrainCirclePolicy : Builtin.TerrainCirclePolicy) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:172
Notes
Sets the terrain circle policy.
LineUtil.DepotAndLineParams¶
record base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:236
record DepotAndLineParams
Notes
A depot and a line, e.g. to buy vehicles for the line at that depot.
Used in the base game: 2 times in 2 files
base/content/gui/gui/line_vehicle_mgmt/manager_window.tl:679
base/content/gui/gui/line_vehicle_mgmt/manager_tooltips_util.tl:168
Fields
| Name | Type | Description |
|---|---|---|
depot |
Engine.Entity |
Depot entity. |
line |
Engine.Entity |
Line entity. |
LineUtil.RelaxationType¶
enum base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:241
enum RelaxationType
Notes
Which infrastructure is missing when a line's transport modes had to be relaxed; result of LineUtil.getRelaxationType.
Used in the base game: 2 times in 1 file
base/content/gui/gui/line_vehicle_mgmt/line_util.tl:1966
LVMMode¶
enum global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:254
global enum LVMMode
Notes
Mode of the Line & Vehicle Manager tool, stored as {mode, param}.
LVM2D3DMode¶
enum global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:262
global enum LVM2D3DMode
Notes
Whether the Line & Vehicle Manager is operated in the panels (2D) or in the 3D world view; relevant for gamepad input.
| Value | Description |
|---|---|
"2D" |
Focus in the manager panels. |
"3D" |
Focus in the 3D world view (crosshair selection). |
LVMSection¶
enum global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:267
global enum LVMSection
Notes
Section of the Line & Vehicle Manager that has the gamepad focus.
| Value | Description |
|---|---|
"LM" |
line manager section |
"VM" |
vehicle manager section |
"LP" |
line panel section |
LVMActionButtons¶
enum global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:273
global enum LVMActionButtons
Notes
Action button bar of the Line & Vehicle Manager that has the focus.
LVMCountData¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:289
global record LVMCountData
Notes
Counts and selection ratios shown by the Line & Vehicle Manager (respecting the carrier and visibility filters).
Fields
ProblemCache¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:308
global record ProblemCache
Notes
Problem information the Line & Vehicle Manager refreshes a few lines per frame, to mark lines and vehicles with problems.
Fields
| Name | Type | Description |
|---|---|---|
vehiclesAndProblems |
{{{Engine.Entity}, VehicleProblem}} |
Result of api.engine.util.vehicle.getVehicleProblems(). |
vehiclesWithRoundTrips |
{Engine.Entity : integer} |
Vehicles with cargo round trips, from api.engine.system.simEntityAtVehicleSystem.getVehiclesWithRoundTripCount(). |
line2misconfiguredLines |
{Engine.Entity : {LineIssue}} |
Line issues of the player's lines, from api.engine.util.line.getLinesIssues. |
line2detailedLineProblems |
{Engine.Entity : {{UtilLine.StopState}}} |
Per line, the result of api.engine.util.line.getDetailedLineProblems. |
line2problem |
{Engine.Entity : boolean} |
True for lines with stop problems (no path, duplicate or incompatible stop) or line issues. |
vehicle2problem |
{Engine.Entity : boolean} |
True for vehicles with a vehicle problem or a cargo round trip. |
line2vehicleProblemCount |
{Engine.Entity : integer} |
Number of vehicles with problems per line. |
LVMDisplayData¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:318
global record LVMDisplayData
No description in the game files yet.
Fields
| Name | Type | Description |
|---|---|---|
notificationProblemColor |
Vec4f |
|
contrastColor |
Vec4f |
|
textColor |
Vec4f |
|
waypointColor |
Vec4f |
|
selectedLineColor |
Vec4f |
VehicleProblems¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:326
global record VehicleProblems
No description in the game files yet.
Fields
| Name | Type | Description |
|---|---|---|
vehicles2problem |
{Engine.Entity : boolean} |
|
problemCount |
integer |
LVMButtonIAs¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:331
global record LVMButtonIAs
Notes
Input action keys of the Line & Vehicle Manager's gamepad buttons; several buttons share a key and differ by 2D/3D mode.
Fields
LVMDeleteSell¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:353
global record LVMDeleteSell
Notes
What the gamepad "delete / sell" button acts on, depending on the focused section (line list, vehicle list or line panel).
Fields
| Name | Type | Description |
|---|---|---|
focusedLine |
Engine.Entity |
Focused line in the line list (deleted). |
focusedVehicle |
Engine.Entity |
Focused vehicle in the vehicle list (sold). |
focusedStopLine |
Engine.Entity |
Line of the focused stop in the line panel. |
focusedStopNumber |
integer |
1-based path index of the focused stop. |
focusedApiStopIndex0 |
integer |
0-based engine stop index of the focused stop (nil for waypoints). |
BufferedLVMSendData¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:362
global record BufferedLVMSendData
Notes
A send-to-line command that failed and is retried when the line is selected again.
Fields
| Name | Type | Description |
|---|---|---|
line |
Engine.Entity |
Target line. |
vehicle |
Engine.Entity |
Vehicle to send. |
stopToSend |
integer |
Stop index passed to api.cmd.makeVehicleSetLineCmd. |
LVMDnDData¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:368
global record LVMDnDData
Notes
Line and revision at the start of a stop drag-and-drop in the line panel.
Fields
| Name | Type | Description |
|---|---|---|
dragStartLineEntity |
Engine.Entity |
Line whose stop is dragged. |
dragStartLineRevision |
Engine.Revision |
Revision of the line when the drag started. |
LVMIconPaths¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:373
global record LVMIconPaths
Notes
Icon paths used by the Line & Vehicle Manager; row* for list rows (20 px), reg* regular size, ab* action buttons, hud* HUD icons.
Fields
CommonActionParams¶
interface global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:420
global interface CommonActionParams
Notes
Shared state, refs and actions of the Line & Vehicle Manager, created once by the manager tool and passed to its panels, tooltips and HUD icons.
Fields
| Name | Type | Description |
|---|---|---|
gameCtx |
GameContext |
The game context. |
parent |
ReactNodeRef |
Node of the manager tool. |
lvmButtonIAs |
LVMButtonIAs |
Input action keys of the gamepad buttons. |
iconPaths |
LVMIconPaths |
Icon paths of the manager. |
lineState |
ReactStateT<Line.ReactLine> |
The line currently being edited (single selected line). |
problemCacheState |
ReactStateT<ProblemCache> |
Line and vehicle problem cache. |
countDataState |
ReactStateT<LVMCountData> |
Line, depot and vehicle counts. |
gamepadInputModeState |
ReactStateT<boolean> |
True while gamepad input is used. |
lvm2D3DModeState |
ReactStateT<LVM2D3DMode> |
Current 2D/3D mode. |
lvmSectionState |
ReactStateT<LVMSection> |
Section with the gamepad focus. |
lvmActionButtonsState |
ReactStateT<LVMActionButtons> |
Action button bar with the focus. |
moreOptionsState |
ReactStateT<boolean> |
True while the "more options" button is held. |
sendToLineHoveredLineState |
ReactStateT<Engine.Entity> |
Line hovered in the send-to-line popover. |
addStopHoveredStationState |
ReactStateT<LineUtil.StationSelectionDetails> |
Station hovered while adding a stop. |
preferLineOverTNEdgeState |
ReactStateT<boolean> |
Passed to the line viewer's preferLineOverTransportNetworkEdge. |
creatingNewLineState |
ReactStateT<boolean> |
True while the player picks the first station of a new line. |
gamepadNo3DSelectionInfoState |
ReactStateT<boolean> |
|
vehicleManagerStateRef |
ReactRefT<VehicleManagerState> |
Vehicle list contents (selected and unselected vehicles). |
lineManagerStateRef |
ReactRefT<LineManagerState> |
Line and depot list selection. |
vehicleManagerRef |
ReactRefWrapApiT<VehicleManagerParams, VehicleManagerApi> |
Vehicle manager node; its API is VehicleManagerApi. |
lineAndDepotListRef |
ReactRefWrapApiT<LineAndDepotListParams, LineAndDepotListApi> |
Line and depot list node; its API is LineAndDepotListApi. |
vehicleStoreOpenForDepotAndLineRef |
ReactRefT<VehicleStoreOpenInfo> |
Depot and line the vehicle store is open for, or nil. |
deleteSellRef |
ReactRefT<LVMDeleteSell> |
Target of the gamepad delete / sell button. |
forceUpdateTag |
ReactRefT<string> |
Changing string used as local key to force HUD icons to rebuild. |
bufferedSendDataRef |
ReactRefT<{BufferedLVMSendData}> |
Failed send-to-line commands waiting for a retry. |
prevLvmModeRef |
ReactRefT<{LVMMode, any}> |
|
lvmDnDDataRef |
ReactRefT<LVMDnDData> |
State of a running stop drag-and-drop. |
configureLinesPopoverPosRef |
ReactRefWrap |
|
sendToLinePopoverPosRef |
ReactRefWrap |
|
btnBuyVehiclesRef |
ReactRefWrap |
|
btnSendToLineRef |
ReactRefWrap |
|
btnNewLineRef |
ReactRefWrap |
Functions
switchMode(newMode : {LVMMode, any | LineUtil.StopSelectionDetails}) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:457
Notes
Switches the manager mode, e.g. {"SEGMENT", stopNumber} or {"MAIN", nil}.
switchToPrevMode() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:458
Notes
Returns to the previous SEGMENT mode, otherwise to MAIN.
getModeState() : {LVMMode, any} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:459
Notes
Returns the current {mode, param}.
Returns {LVMMode, any}
addFeedback(message : string, mode : string, dialogData : FeedbackListUtil.FeedbackDialogParam, id : number) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:460
Notes
Shows a message in the manager's feedback list (mode e.g. "Error", "Warning", "Question").
updateIA(newContext : LineUtil.GuiContextState) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:466
Notes
Sets the context state whose input actions the manager window applies.
onProcessMouseEvent(evt : Gui.Mouse.Event) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:467
No description in the game files yet.
Returns boolean
accessNotificationCacheFn(entity : Engine.Entity) : {Notification} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:468
Notes
The game context's accessNotificationCacheFn.
Returns {Notification}
carrierFn() : {Carrier} base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:469
Notes
Returns the carriers allowed by the manager's category filter, or nil.
Returns {Carrier}
getDisableHudInteraction() : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:470
Notes
True while HUD icons should not react (gamepad input in 2D mode).
Returns boolean
resetLVMDnDData() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:471
Notes
Clears lvmDnDDataRef.
getFirstStopToSendTo(vehicleToSendToLine : Engine.Entity, lineToSendTo : Engine.Entity) : integer base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:473
Notes
Returns the stop index a vehicle should start at on a line, using the "first stop to send" scheme for its carrier.
Returns integer
addDepotVehiclesToDepotVehicleCompare(depotEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:478
Notes
Remembers the current vehicles of a depot for comparison.
removeDepotVehiclesFromDepotVehicleCompare(depotEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:479
Notes
Forgets the remembered vehicles of a depot.
addVehicleToDepotVehicleCompare(vehicleEntity : Engine.Entity, depotEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:480
Notes
Adds a vehicle to the remembered vehicles of a depot.
removeVehicleFromDepotVehicleCompare(vehicleEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:484
Notes
Removes a vehicle from all remembered depot vehicles.
clearDepotVehicleCompare() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:485
Notes
Forgets all remembered depot vehicles.
newLine(newLineStartingWithStation : LineUtil.StationSelectionDetails, vehicleEntities : {Engine.Entity}) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:487
Notes
Creates a new line starting at the station; the given vehicles are assigned to it.
selectLine(LineUtil.LineSelectionDetails, scrollToRow : boolean, selectSegment : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:491
Notes
Selects a single line (optionally scrolling to its row and selecting a segment).
deleteGamepadFocusedLine() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:496
Notes
Deletes the line focused with the gamepad, asking first if it has vehicles.
addStop(station : LineUtil.StationSelectionDetails, insertAtStopNumber : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:498
Notes
Inserts a stop at the station after the given stop number (at the end if nil) and commits the line.
removeStop(stop : LineUtil.StopSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:502
Notes
Removes a stop; removing the last stop deletes the line if it has no vehicles.
moveStop(movingStop : LineUtil.StopSelectionDetails, station : LineUtil.StationSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:503
Notes
Moves a stop to another station or terminal.
moveVia(oldStopNumber : integer, newStopNumber : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:504
Notes
Moves a path entry from one stop number to another.
addAlternativeTerminal(details : LineUtil.StationSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:505
Notes
Adds the terminal as alternative terminal of the stop selected in the current mode.
removeAlternativeTerminal(details : LineUtil.StationSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:506
Notes
Removes the terminal from the alternative terminals of the stop selected in the current mode.
selectAlternativeTerminal(stopNumber : integer, stationIndex1 : integer, terminalIndex1 : integer, add : boolean) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:507
Notes
Adds (add true) or removes an alternative terminal of the given stop (1-based indices).
changeMainTerminal(stopNumber : integer, stationIndex1 : integer, terminalIndex1 : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:513
Notes
Sets the main station and terminal (1-based indices) of the given stop.
addWaypoint(waypoint : Waypoint, insertAtStopNumber : integer) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:518
Notes
Inserts a waypoint after the given stop number.
removeWaypoint(waypoint : LineUtil.WaypointSelectionDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:522
Notes
Removes the waypoint with the given tag.
moveWaypoint(movingWaypoint : LineUtil.WaypointSelectionDetails, apiWaypoint : Waypoint) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:523
Notes
Replaces the waypoint at the given stop number with a new position.
addOrRemoveVehicleToVehicleList(vehicleDepotDetails : LineUtil.VehicleDepotDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:525
Notes
Adds a vehicle to the vehicle list (selected) or removes it.
addOrRemoveDepotVehiclesToVehicleList(vehicleDepotDetails : LineUtil.VehicleDepotDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:528
Notes
Adds all vehicles of a depot to the vehicle list or removes them.
addOrRemoveLineVehiclesToVehicleList(lineEntity : Engine.Entity, removeFromList : boolean, clearList : boolean) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:531
Notes
Adds all vehicles of a line to the vehicle list or removes them, optionally clearing the list first.
isVehicleSelected(vehicleEntity : Engine.Entity) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:536
Notes
True if the vehicle is selected in the vehicle list.
Returns boolean
isVehicleInVehicleList(vehicleEntity : Engine.Entity) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:537
Notes
True if the vehicle is in the vehicle list.
Returns boolean
selectOrDeselectVehicleInVehicleList(vehicleEntity : Engine.Entity, selectVehicle : boolean) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:538
Notes
Selects or deselects a vehicle in the vehicle list.
areAllDepotVehiclesInVehicleList(vehicleDepotEntity : Engine.Entity) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:542
Notes
True if the depot has vehicles and all of them are in the vehicle list.
Returns boolean
openVehicleDepot(depotEntity : Engine.Entity, lineEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:544
Notes
Opens the vehicle store for the depot; bought vehicles are added to the list and sent to the line if one is given.
areAnyVehiclesInDepot(vehicleDepotEntity : Engine.Entity) : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:548
Notes
True if the depot contains vehicles.
Returns boolean
selectOrDeselectDepot(vehicleDepotDetails : LineUtil.VehicleDepotDetails) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:549
Notes
Selects or deselects a depot in the line and depot list.
sendVehiclesToLine(selection : {Engine.Entity}, lineEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:551
Notes
Sends the vehicles to the line, using the "first stop to send" scheme.
sendVehiclesToDepot(selection : {Engine.Entity}, depotEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:555
Notes
Sends the vehicles to a depot and returns to MAIN mode.
openWarehouse(warehouseEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:560
Notes
Closes the vehicle store and opens the entity window of the warehouse.
sellVehicle(vehicleEntity : Engine.Entity) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:561
Notes
Sells the vehicle and removes it from the vehicle list.
openCargoFilter(where : LineUtil.StopSelectionDetails, pos : Vec2f, onClose? : function()) base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:562
Notes
Opens the cargo filter (stop configuration) window for a stop.
closeCargoFilter() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:566
Notes
Closes the cargo filter window.
btnNewLineEnabled() : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:568
Notes
True if "New Line" is available (not already creating one and not disabled by the game context).
Returns boolean
btnNewLineOnClick() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:569
Notes
Clears the selection and starts creating a new line.
btnSendToLineEnabled() : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:570
Notes
True if vehicles are selected and sending is not blocked.
Returns boolean
btnSendToLineOnClick() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:571
Notes
Opens the send-to-line popover for the selected vehicles.
btnBuyVehiclesEnabled() : boolean base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:572
Notes
True if a single line or a depot is selected.
Returns boolean
btnBuyVehiclesOnClick() base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:573
Notes
Opens the vehicle store at the best depot for the selected line, or at the selected depot.
LineManagerPanelParams¶
record global base/tealdef/gui/line_vehicle_mgmt/line_util.d.tl:576
global record LineManagerPanelParams
Notes
Parameters of the line panel of the Line & Vehicle Manager (line_manager_panel.tl).
Fields
| Name | Type | Description |
|---|---|---|
commonParams |
CommonActionParams |
Shared manager state and actions. |