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mission_task_sell_vehicles

Source: base/tealdef/mission/tasks/vehicle_util/mission_task_sell_vehicles.d.tl

Notes

Task that sells vehicles, optionally deleting their lines.

MissionTaskSellVehicles

record global base/tealdef/mission/tasks/vehicle_util/mission_task_sell_vehicles.d.tl:3

global record MissionTaskSellVehicles is MissionInterface.TaskScript<MissionTaskSellVehicles.State, MissionTaskSellVehicles.Params>

Load: local sell_vehicles = ug_require "::/mission/tasks/vehicle_util/sell_vehicles.tl"

Notes

Task (sell_vehicles) that sells vehicles and completes at once.

MissionTaskSellVehicles.Params

record base/tealdef/mission/tasks/vehicle_util/mission_task_sell_vehicles.d.tl:4

record Params

Notes

Params of the task.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/vehicle_util/sell_vehicles.tl:4

local type P = MissionTaskSellVehicles.Params

Fields

Name Type Description
entities {Engine.Entity} Vehicles to sell.
deleteLines boolean Also deletes the lines of the sold vehicles.
skipInvalidEntities boolean Skips entities that do not exist.

MissionTaskSellVehicles.State

record base/tealdef/mission/tasks/vehicle_util/mission_task_sell_vehicles.d.tl:9

record State

Notes

Empty state.

Used in the base game: 1 time in 1 file

base/content/mission/mission/tasks/vehicle_util/sell_vehicles.tl:3

local type S = MissionTaskSellVehicles.State