collider_util_serialized¶
Source: base/tealdef/scripts/construction/collider_util_serialized.d.tl
Notes
Types of /scripts/construction/collider_util_serialized.tl (ColliderUtilSerialized): plain-table
colliders (box, cylinder, point cloud) for construction results.
ColliderUtilSerialized¶
record global base/tealdef/scripts/construction/collider_util_serialized.d.tl:3
global record ColliderUtilSerialized
Load: local collider_util_serialized = require "/scripts/construction/collider_util_serialized.tl"
Notes
Collider helpers returned by ug_require "/scripts/construction/collider_util_serialized.tl".
Functions
createBox(center : Vec3Serialized.Vec3, halfExtents : Vec3Serialized.Vec3) : Collider base/tealdef/scripts/construction/collider_util_serialized.d.tl:41
Call as collider_util_serialized.createBox
Create a box collider.
| Parameter | Type | Description |
|---|---|---|
center |
Vec3Serialized.Vec3 |
center position of the box |
halfExtents |
Vec3Serialized.Vec3 |
half-extents along each axis |
Returns Collider: box collider
Used in the base game: 6 times in 4 files
base/content/stations/rail/rail/modular_station/modular_station.script.lua:969
table.insert(result.colliders, collider_util_serialized.createBox(vec3.new(coordI * 5, coordJ * platformLength - 17.5 + l * 5, 4), vec3.new(2.5, 2.5, 5)))
base/content/stations/air/air/airfield.script.lua:188
base/content/stations/air/air/airport.script.lua:237
base/content/stations/air/air/airport/airport_modules.script.lua:18
createCylinder(direction? : ColliderUtilSerialized.Direction, center? : Vec3Serialized.Vec3, halfExtents? : Vec3Serialized.Vec3) : Collider base/tealdef/scripts/construction/collider_util_serialized.d.tl:47
Call as collider_util_serialized.createCylinder
Create a cylinder collider.
| Parameter | Type | Description |
|---|---|---|
direction? |
ColliderUtilSerialized.Direction |
axis direction of the cylinder, default (nil) is z-direction |
center? |
Vec3Serialized.Vec3 |
center position of the cylinder, default (nil) is origin |
halfExtents? |
Vec3Serialized.Vec3 |
half-extents along each axis, default (nil) is none |
Returns Collider: cylinder collider
createPointCloud(points : {Vec3Serialized.Vec3}) : Collider base/tealdef/scripts/construction/collider_util_serialized.d.tl:51
Call as collider_util_serialized.createPointCloud
Create a point cloud collider.
| Parameter | Type | Description |
|---|---|---|
points |
{Vec3Serialized.Vec3} |
list of points forming the cloud |
Returns Collider: point cloud collider
extrudePoints(points : {Vec3Serialized.Vec3}, offset1 : number, offset2 : number) : {Vec3Serialized.Vec3} base/tealdef/scripts/construction/collider_util_serialized.d.tl:58
Call as collider_util_serialized.extrudePoints
Extrude a list of points by offsetting them along the z-direction. Each point is hence added twice once with offset1 and once with offset2.
| Parameter | Type | Description |
|---|---|---|
points |
{Vec3Serialized.Vec3} |
input points to extrude |
offset1 |
number |
offset for first set of extruded points |
offset2 |
number |
offset for second set of extruded points |
Returns {Vec3Serialized.Vec3}: extruded point list
ColliderUtilSerialized.Collider¶
record base/tealdef/scripts/construction/collider_util_serialized.d.tl:4
record Collider
Notes
A collision shape of a construction, as a plain table with type, transf and params.
Used in the base game: 7 times in 2 files
base/content/landmarks/hq/hq/headquarter.script.tl:363
base/content/scripts/scripts/construction/collider_util_serialized.tl:6
Fields
| Name | Type | Description |
|---|---|---|
type |
Type |
Shape of the collider. |
transf |
Mat4Serialized.Mat4 |
Transform matrix of collider |
params |
Params |
Shape parameters of collider |
ColliderUtilSerialized.Collider.Type¶
enum base/tealdef/scripts/construction/collider_util_serialized.d.tl:5
enum Type
Notes
Shape of a collider.
| Value | Description |
|---|---|
"NONE" |
No collider shape |
"BOX" |
Box-shaped collider |
"CYLINDER" |
Cylinder-shaped collider |
"POINT_CLOUD" |
Point cloud collider |
ColliderUtilSerialized.Collider.Params¶
record base/tealdef/scripts/construction/collider_util_serialized.d.tl:16
record Params
Notes
Shape parameters; which field is used depends on type.
Fields
| Name | Type | Description |
|---|---|---|
halfExtents |
Vec3Serialized.Table3 |
Half-extents of the box or cylinder (x, y, z) |
points |
{Vec3Serialized.Table3} |
Points used for a point cloud collider |
ColliderUtilSerialized.Direction¶
enum base/tealdef/scripts/construction/collider_util_serialized.d.tl:30
enum Direction
Notes
Axis of a cylinder collider; without one (nil) the cylinder points along Z.
Used in the base game: 1 time in 1 file
base/content/scripts/scripts/construction/collider_util_serialized.tl:23
| Value | Description |
|---|---|
"X" |
Along the X axis |
"Y" |
Along the Y axis |