mission_task_town_development¶
Source: base/tealdef/mission/tasks/utility/mission_task_town_development.d.tl
Notes
Task that switches the development of towns on or off.
MissionTaskTownDevelopment¶
record global base/tealdef/mission/tasks/utility/mission_task_town_development.d.tl:3
global record MissionTaskTownDevelopment is MissionInterface.TaskScript<any, MissionTaskTownDevelopment.Params>
Load: local town_development = ug_require "::/mission/tasks/utility/town_development.tl"
Notes
Task (town_development) that switches the development of towns on or off and completes at once.
Example
MissionTaskTownDevelopment.Params¶
record base/tealdef/mission/tasks/utility/mission_task_town_development.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 2 times in 1 file
base/content/mission/mission/tasks/utility/town_development.tl:6
Fields
| Name | Type | Description |
|---|---|---|
townDevelopmentMap |
{Engine.Entity : boolean} |
Town entity -> development active. |
MissionTaskTownDevelopment.State¶
record base/tealdef/mission/tasks/utility/mission_task_town_development.d.tl:7
record State
Notes
Empty state.