savegame_react_util¶
Source: base/tealdef/gui/menu/savegame_react_util.d.tl
Notes
Savegame helpers and recipes of the load, save and new game pages, loaded with ug_require "/gui/menu/savegame_react_util.tl".
SavegameReactUtil¶
record global base/tealdef/gui/menu/savegame_react_util.d.tl:3
global record SavegameReactUtil
Load: local savegame_react_util = ug_require "/gui/menu/savegame_react_util.tl"
Notes
Savegame helpers and recipes for the main menu and pause menu pages.
Fields
| Name | Type | Description |
|---|---|---|
SavegameCard |
Recipe<SavegameCardParams> |
Tile showing a savegame group with its screenshot, save date and info icons, and a load button unless save is set. used 4× in the base game |
SavegameFilters |
Recipe<SavegameFiltersParam> |
Filter text field and sort mode combo box for savegame lists. used 2× in the base game |
SavegameSelectCard |
Recipe<SavegameCardSelectParams> |
Detail view of a savegame group on the load page, with the saves of the group, their details, load, share and delete buttons and tabs for gameplay settings and mods. used 1× in the base game |
SavegameStorageBar |
Recipe0 |
Progress bar showing the used and total savegame storage space in MB. used 2× in the base game |
LoadPreview |
Recipe<LoadPreviewParam> |
Image of a savegame (from app.getSavegameImage, or the screenshot in the savegame data), or a loading or error image. used 1× in the base game |
ScrollableAchievementsList |
Recipe<ScrollableAchievementsListParams> |
Scrollable list of all achievements with their unlocked state and progress. used 2× in the base game |
Functions
makeModIdList({string}) : {Mod.ModId} base/tealdef/gui/menu/savegame_react_util.d.tl:48
Call as savegame_react_util.makeModIdList
Notes
Converts mod names to mod ids.
Returns {Mod.ModId}: A Mod.ModId per name.
makeModStringList({Mod.ModId}) : {string} base/tealdef/gui/menu/savegame_react_util.d.tl:49
Call as savegame_react_util.makeModStringList
Notes
Converts mod ids to mod names.
Returns {string}: The name of each mod id.
groupSaves(savegames : {SaveGameInfo}, filter : string, prefix : string, sortMode? : SavegameFiltersParam.SortMode, ascending? : boolean, saveTypeFilter? : SaveGameType) : {SaveGroup} base/tealdef/gui/menu/savegame_react_util.d.tl:50
Call as savegame_react_util.groupSaves
Notes
Groups savegames by their group name and sorts the groups.
| Parameter | Type | Description |
|---|---|---|
savegames |
{SaveGameInfo} |
Savegames to group, for example from app.findAllSavegames(namespace). |
filter |
string |
If set, only saves whose name contains this text are included. |
prefix |
string |
Stored as groupName.prefix of each group; the base game uses "!" for normal and "?" for built-in saves. |
sortMode? |
SavegameFiltersParam.SortMode |
"Name" sorts by group name, otherwise by the time of the most recent save. |
ascending? |
boolean |
Order of the sort. |
saveTypeFilter? |
SaveGameType |
If set, only saves of this type are included. |
Returns {SaveGroup}: The groups. Within a group the saves are sorted newest first; mostRecent is the newest manual save, or the newest save if there is no manual one.
Used in the base game: 5 times in 3 files
base/content/gui/gui/menu/load_game_page.tl:34
return savegame_react_util.groupSaves(app.findAllSavegames(saveGameNamespace), filterText, "!", sortMode, ascending)
base/content/gui/gui/menu/save_game_page.tl:163
return savegame_react_util.groupSaves(app.findAllSavegames(savegameNameSpace), filterText, "!", sortMode, ascending, api.type["enum"].SaveGameType.Manual)
base/content/gui/gui/menu/new_game_page.tl:25
getSaveGroupAndType(saveName : string) : string, SaveGameType, string, string base/tealdef/gui/menu/savegame_react_util.d.tl:51
Call as savegame_react_util.getSaveGroupAndType
group, type, ingame date, file timestamp
Notes
Parses a savegame name with app.parseSavegameName.
Returns string, SaveGameType, string, string: Group name, save type, in-game date and file timestamp.
Used in the base game: 3 times in 3 files
base/content/gui/gui/menu/progress_page.tl:54
base/content/gui/gui/menu/new_game_page.tl:135
base/content/gui/gui/menu/main_page.tl:411
checkForError(savegameData : SaveGameData) : {ErrorType}, string base/tealdef/gui/menu/savegame_react_util.d.tl:58
Call as savegame_react_util.checkForError
Notes
Checks whether a savegame can be loaded.
| Parameter | Type | Description |
|---|---|---|
savegameData |
SaveGameData |
Savegame data from app.getSavegameInfo. |
Returns {ErrorType}, string: The list of errors (empty if none) and a translated error text.
getCampaignInfoSorted(campaign : ResName) : CampaignInfo base/tealdef/gui/menu/savegame_react_util.d.tl:86
Call as savegame_react_util.getCampaignInfoSorted
Notes
Collects the missions of a campaign, sorted by order, with their completion-based availability.
| Parameter | Type | Description |
|---|---|---|
campaign |
ResName |
Resource name of the campaign. |
Returns CampaignInfo: The campaign info, or nil if the campaign is not found.
Used in the base game: 3 times in 2 files
base/content/gui/gui/menu/campaign_page.tl:171
base/content/gui/gui/menu/main_page.tl:434
SavegameReactUtil.SavegameCardParams¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:4
record SavegameCardParams
Notes
Parameters of SavegameCard.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:244
Fields
| Name | Type | Description |
|---|---|---|
saveGame |
SaveGroup |
Savegame group shown by the card; its most recent save is loaded and shown. |
saveGameNamespace |
string |
Namespace of the savegame (for example app.SaveGameNamespace.getSavemap() for maps). |
mapEditor |
boolean |
Whether the save is loaded in the map editor (button text "Load Map"). |
mapNewGame |
boolean |
Whether the card starts a new game on a map (button text "Play Map"). |
builtinSavegame |
boolean |
Whether the savegame is built into the game; shows an info icon that it cannot be deleted. |
modMap |
boolean |
Whether the map comes from a mod; shows an info icon. |
deluxeMap |
boolean |
Whether to show the animated "Deluxe" badge. |
save |
boolean |
Whether the card is used on the save page; the card then has no load button. |
extraClass |
string |
Additional style classes of the card. |
calloutContainerRef |
ReactRefWrapApi0<CalloutApi> |
Callout container used by the card. |
commonParams |
CommonMenuParams |
Common parameters of the menu page. |
Functions
onClickMain(SaveGameData, SaveGameId) base/tealdef/gui/menu/savegame_react_util.d.tl:12
optional
onClickDetails(SaveGameData, SaveGameId) base/tealdef/gui/menu/savegame_react_util.d.tl:13
optional
onDoubleClickMain(SaveGameData, SaveGameId) base/tealdef/gui/menu/savegame_react_util.d.tl:14
optional
SavegameReactUtil.SavegameFiltersParam¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:21
record SavegameFiltersParam
Notes
Parameters of SavegameFilters.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:703
Fields
| Name | Type | Description |
|---|---|---|
sortMode |
SortMode |
Current sort mode. |
filterText |
string |
Current filter text. |
Functions
setSortMode(mode : SortMode) base/tealdef/gui/menu/savegame_react_util.d.tl:27
Notes
Called when the player chooses another sort mode.
setFilterText(text : string) base/tealdef/gui/menu/savegame_react_util.d.tl:29
Notes
Called while the player types in the filter field.
SavegameReactUtil.SavegameFiltersParam.SortMode¶
enum base/tealdef/gui/menu/savegame_react_util.d.tl:22
enum SortMode
Notes
Sort order of savegame groups.
Used in the base game: 9 times in 3 files
base/content/gui/gui/menu/load_game_page.tl:33
local fetchSaveGames = function(filterText : string, sortMode : SavegameReactUtil.SavegameFiltersParam.SortMode, ascending : boolean) : {SaveGroup}
base/content/gui/gui/menu/savegame_react_util.tl:121
function savegame_react_util.groupSaves(savegames : {SaveGameInfo}, filter : string, prefix : string, sortMode : SavegameReactUtil.SavegameFiltersParam.SortMode
base/content/gui/gui/menu/save_game_page.tl:162
| Value | Description |
|---|---|
"Name" |
Sort by group name. |
"Date" |
Sort by the time of the most recent save. |
SavegameReactUtil.SelectedSavegame¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:32
record SelectedSavegame
Notes
Savegame selected on the load page.
Used in the base game: 7 times in 3 files
base/content/gui/gui/menu/savegame_react_util.tl:880
base/content/gui/gui/menu/advanced_settings.tl:14
base/content/gui/gui/menu/mod_selector_page.tl:39
Fields
| Name | Type | Description |
|---|---|---|
saveGroup |
GroupId |
Group of the selected savegame. |
savegameData |
SaveGameData |
Data of the selected savegame, possibly with changed mods and settings; nil until loaded. |
initialData |
SaveGameData |
Data of the savegame as stored, used to detect changed mods and settings. |
index |
integer |
Index of the selected save within the group's saves. |
SavegameReactUtil.SavegameCardSelectParams¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:39
record SavegameCardSelectParams
Notes
Parameters of SavegameSelectCard.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:848
Fields
| Name | Type | Description |
|---|---|---|
selectedSavegame |
SelectedSavegame |
Initially selected savegame. |
saveNameSpace |
string |
Namespace of the savegames. |
map |
boolean |
Whether the save is loaded in the map editor. |
inPauseMenu |
boolean |
Whether the card is shown in the pause menu; passed on to the mod selector page. |
commonParams |
CommonMenuParams |
Common parameters of the menu page. |
Functions
onDelete() base/tealdef/gui/menu/savegame_react_util.d.tl:45
Notes
Called when the selected group no longer exists, for example after its last save has been deleted.
SavegameReactUtil.ErrorType¶
enum base/tealdef/gui/menu/savegame_react_util.d.tl:53
enum ErrorType
Notes
Reason why a savegame cannot be loaded as it is.
Used in the base game: 3 times in 2 files
base/content/gui/gui/menu/savegame_react_util.tl:208
savegame_react_util.checkForError = function(savegameData : SaveGameData) : {SavegameReactUtil.ErrorType}, string
base/content/gui/gui/menu/main_page.tl:365
SavegameReactUtil.LoadPreviewParam¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:65
record LoadPreviewParam
Notes
Parameters of LoadPreview.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:73
Fields
| Name | Type | Description |
|---|---|---|
saveGameData |
SaveGameData |
Savegame data; its screenshot is used if the savegame image cannot be loaded. |
saveGameId |
SaveGameId |
Id of the savegame whose image is shown. |
SavegameReactUtil.ScrollableAchievementsListParams¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:71
record ScrollableAchievementsListParams
Notes
Parameters of ScrollableAchievementsList.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:1551
Fields
| Name | Type | Description |
|---|---|---|
enableRightStickNavigation |
boolean |
Whether the list scrolls with the IA_SCROLL_UP and IA_SCROLL_DOWN input actions. |
SavegameReactUtil.CampaignInfo¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:76
record CampaignInfo
Notes
Missions of a campaign with their unlocked state, returned by getCampaignInfoSorted.
Used in the base game: 1 time in 1 file
base/content/gui/gui/menu/savegame_react_util.tl:1724
Fields
| Name | Type | Description |
|---|---|---|
missionInfo |
{MissionInfo} |
Missions of the campaign, sorted by their order. |
desc |
CampaignDesc |
Campaign description. |
highestUnlocked |
integer |
Position (in missionInfo) of the last completed mission; 0 if none is completed. |
SavegameReactUtil.CampaignInfo.MissionInfo¶
record base/tealdef/gui/menu/savegame_react_util.d.tl:77
record MissionInfo
Notes
One mission of a campaign.
Fields
| Name | Type | Description |
|---|---|---|
name |
string |
Resource name of the mission. |
desc |
MissionDesc |
Mission description. |
enabled |
boolean |
Whether the mission can be started. With unlockingProgression, only missions up to one after the last completed one are enabled. |