particle_react_util¶
Source: base/tealdef/gui/main/particle_react_util.d.tl
Notes
Helpers for 2D GUI particle effects (builtin.ParticleSystem2d): presets for the company
level-up and unlock animations and a builder that turns a plain table into a
ParticleSystem2dEmitter.
ParticleReactUtil¶
record global base/tealdef/gui/main/particle_react_util.d.tl:3
global record ParticleReactUtil
Load: local particle_react_util = ug_require "/gui/main/particle_react_util.tl"
Notes
GUI particle effect helpers.
Functions
makeCompanyLevelUpParticles(overrides? : Emitter) : {Builtin.Type.ParticleSystem2dEmitter} base/tealdef/gui/main/particle_react_util.d.tl:51
Call as particle_react_util.makeCompanyLevelUpParticles
Notes
Creates the rising gold stars of the company level-up effect.
| Parameter | Type | Description |
|---|---|---|
overrides? |
Emitter |
Optional emitter fields that replace the preset values (e.g. emissionEnabled). |
Returns {Builtin.Type.ParticleSystem2dEmitter}: The emitter list for builtin.ParticleSystem2d{ emitters = ... }.
Example
makeUnlockAnimationParticles(overrides1? : Emitter, overrides2? : Emitter) : {Builtin.Type.ParticleSystem2dEmitter} base/tealdef/gui/main/particle_react_util.d.tl:53
Call as particle_react_util.makeUnlockAnimationParticles
Notes
Creates the star burst of the unlock animation (a short inward phase, then an explosion of gold and white stars).
| Parameter | Type | Description |
|---|---|---|
overrides1? |
Emitter |
Optional emitter fields that replace the values of the first phase. |
overrides2? |
Emitter |
Optional emitter fields that replace the values of the second phase. |
Returns {Builtin.Type.ParticleSystem2dEmitter}: The emitter list for builtin.ParticleSystem2d.
makeParticleSystem2dEmitter(...: Emitter) : Builtin.Type.ParticleSystem2dEmitter base/tealdef/gui/main/particle_react_util.d.tl:55
Call as particle_react_util.makeParticleSystem2dEmitter
Notes
Creates a ParticleSystem2dEmitter from one or more Emitter tables; later tables override earlier ones.
Returns Builtin.Type.ParticleSystem2dEmitter
Details
Plain numbers, Vec2f values and lists of curve points are wrapped into the matching
ParticleParam* types, so callers can write lifeTime = 1.5 instead of
api.type.ParticleParamFloat.new(1.5).
ParticleReactUtil.Emitter¶
record base/tealdef/gui/main/particle_react_util.d.tl:6
record Emitter
Simplified proxy for creating particle emitters See Builtin.Type.ParticleSystem2dEmitter for details on the parameters
Used in the base game: 6 times in 1 file
base/content/gui/gui/main/particle_react_util.tl:6
Fields
| Name | Type | Description |
|---|---|---|
emissionEnabled |
boolean |
Whether the emitter currently emits. |
speed |
number |
Factor that slows down or speeds up the emission rate. |
texture |
string |
Texture of a particle. |
duration |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
emissionInterval |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
burstCount |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
burstInterval |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
lifeTime |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
subEmitters |
{Builtin.Type.ParticleSystem2dSubEmitter} |
Sub-emitters started from this emitter's particles; plain tables with an emitterIndex are converted. |
shape |
Builtin.Type.ParticleSystem2dEmitterShape |
Emitter shape (content rectangle or circle). |
velocity |
Vec2f | any |
Vec2f|ParticleParamVec2f.RandomMinMax|ParticleParamVec2f.ComponentWiseMinMax |
velocityByDirection |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
velocityOverLifeTime |
{ParticleParamCurveVec2f.CurvePoint} |
Additional velocity curve over the particle lifetime, as list of curve points. |
gravity |
Vec2f | any |
Vec2f|ParticleParamVec2f.RandomMinMax|ParticleParamVec2f.ComponentWiseMinMax |
orientation |
Vec2f |
Reference orientation vector for rotation calculations (default {0, -1}). |
rotationByDirection |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
rotation |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
rotationSpeed |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
rotationSpeedByDirection |
number | any |
number|ParticleParamFloat.RandomMinMax|ParticleParamFloat.ComponentWiseMinMax |
colorOverLifeTime |
{ParticleParamCurveVec3f.CurvePoint} |
Colour (RGB) curve over the particle lifetime, as list of curve points. |
alphaOverLifeTime |
{ParticleParamCurveFloat.CurvePoint} |
Alpha curve over the particle lifetime, as list of curve points. |
size |
Vec2f | any |
Vec2f|ParticleParamVec2f.RandomMinMax|ParticleParamVec2f.ComponentWiseMinMax |
scaleOverLifeTime |
{ParticleParamCurveVec2f.CurvePoint} |
Size curve over the particle lifetime, as list of curve points. |