mission_framework_util¶
Source: base/tealdef/mission/mission_framework/mission_framework_util.d.tl
Notes
Low-level access to task vtables, task contexts and the mission state.
MissionFrameworkUtil¶
record global base/tealdef/mission/mission_framework/mission_framework_util.d.tl:3
global record MissionFrameworkUtil
Load: local mission_framework_util = ug_require "::/mission/mission_framework/mission_framework_util.tl"
Notes
Low-level access to task vtables, task contexts and the saved mission state.
Functions
getVTable(config : MissionInterface.TaskConfig) : MissionInterface.TaskVTable<any, any> base/tealdef/mission/mission_framework/mission_framework_util.d.tl:4
Call as mission_framework_util.getVTable
Notes
Resolves (and caches by unique key) the vtable of a task by calling its getVTableScriptFn.
| Parameter | Type | Description |
|---|---|---|
config |
MissionInterface.TaskConfig |
Task identification. |
Returns MissionInterface.TaskVTable<any, any>: Vtable, or nil if the function cannot be found.
Used in the base game: 15 times in 5 files
base/content/mission/mission/mission_sim.script.tl:89
base/content/mission/mission/notification.script.tl:20
base/content/mission/mission/mission_framework/mission_legacy_util.tl:40
base/content/mission/mission/mission_framework/mission_framework_react.tl:60
base/content/mission/mission/guide_system/guide_system_react.tl:32
makeTaskContext<TaskSpecificState, TaskSpecificParams>(data : MissionInterface.TaskState<TaskSpecificState, TaskSpecificParams>, guiTimeSeconds? : number) : MissionInterface.TaskContext<TaskSpecificState, TaskSpecificParams> base/tealdef/mission/mission_framework/mission_framework_util.d.tl:5
Call as mission_framework_util.makeTaskContext
Notes
Builds the context passed to task callbacks from a saved task state.
| Parameter | Type | Description |
|---|---|---|
data |
MissionInterface.TaskState<TaskSpecificState, TaskSpecificParams> |
Saved task state. |
guiTimeSeconds? |
number |
Current mission GUI time in seconds. |
Returns MissionInterface.TaskContext<TaskSpecificState, TaskSpecificParams>: Context with state, generic state, params and GUI time.
Used in the base game: 11 times in 5 files
base/content/mission/mission/mission_sim.script.tl:102
local taskInfo = vtable.getTaskInfo and vtable.getTaskInfo(mission_framework_util.makeTaskContext(newTask as MissionInterface.TaskState<any, any>, state.guiTime
base/content/mission/mission/notification.script.tl:22
local info = vtable.getTaskInfo(mission_framework_util.makeTaskContext(v)) as MissionInterface.TaskInfo
base/content/mission/mission/mission_framework/mission_legacy_util.tl:48
base/content/mission/mission/mission_framework/mission_framework_react.tl:71
base/content/mission/mission/guide_system/guide_system_react.tl:33
findTask(uniqueTaskKey : string) : MissionInterface.TaskState<any, any> base/tealdef/mission/mission_framework/mission_framework_util.d.tl:6
Call as mission_framework_util.findTask
Notes
Looks up a task in the state of the ::mission/mission.gs game script.
| Parameter | Type | Description |
|---|---|---|
uniqueTaskKey |
string |
Key from MissionTaskUtil.makeTaskKey. |
Returns MissionInterface.TaskState<any, any>: The task's state, or nil.
Used in the base game: 8 times in 8 files
mods/release/urbangames_campaign_mission_03/content/mission/mission/tasks/everything/everything.tl:26
mods/release/urbangames_campaign_mission_07/content/mission/mission/tasks/everything/everything.tl:31
mods/release/urbangames_campaign_mission_02/content/mission/mission/tasks/everything/everything.tl:25
mods/release/urbangames_campaign_mission_06/content/mission/mission/tasks/everything/everything.tl:25
mods/release/urbangames_campaign_mission_01/content/mission/mission/tasks/everything/everything.tl:24
mods/release/urbangames_campaign_mission_05/content/mission/mission/tasks/everything/everything.tl:25
… and 2 more files.