mission_task_vehicle_position¶
Source: base/tealdef/mission/tasks/vehicle_util/mission_task_vehicle_position.d.tl
Notes
Task that waits until a vehicle is near a position.
MissionTaskVehiclePosition¶
record global base/tealdef/mission/tasks/vehicle_util/mission_task_vehicle_position.d.tl:3
global record MissionTaskVehiclePosition is MissionInterface.TaskScript<MissionTaskVehiclePosition.State, MissionTaskVehiclePosition.Params>
Load: local vehicle_position = ug_require "::/mission/tasks/vehicle_util/vehicle_position.tl"
Notes
Task (vehicle_position) that completes when a vehicle is within distance of a position, drawing that circle as a zone.
MissionTaskVehiclePosition.Params¶
record base/tealdef/mission/tasks/vehicle_util/mission_task_vehicle_position.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/vehicle_util/vehicle_position.tl:4
Fields
| Name | Type | Description |
|---|---|---|
vehicle |
Engine.Entity |
Vehicle to watch. |
position |
{number, number} |
Target position {x, y}. |
distance |
number |
Radius in metres. |
MissionTaskVehiclePosition.State¶
record base/tealdef/mission/tasks/vehicle_util/mission_task_vehicle_position.d.tl:9
record State
Notes
Empty state.