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asset_util

Source: base/tealdef/scripts/construction/asset_util.d.tl

Notes

Types of /scripts/construction/asset_util.tl (AssetUtil), the table of named asset groups that addModelsAndGroups picks random models from.

AssetUtil

record global base/tealdef/scripts/construction/asset_util.d.tl:3

global record AssetUtil

Load: local asset_util = require "/scripts/construction/asset_util.tl"

Notes

The asset group table returned by ug_require "/scripts/construction/asset_util.tl". Generated data that names a group gets a random model from assets[name].

Fields

Name Type Description
assets {string : ModelList} Map of asset group names to list of model file paths used 1× in the base game

AssetUtil.ModelList

record base/tealdef/scripts/construction/asset_util.d.tl:4

record ModelList is {string}

paths pointing to .mdl files