mission_task_highlight¶
Source: base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl
Notes
Task that shows markers and zones.
MissionTaskHighlight¶
record global base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl:3
global record MissionTaskHighlight is MissionInterface.TaskScript<nil, MissionTaskHighlight.Params>
Load: local highlight = ug_require "::/mission/tasks/utility/highlight.tl"
Notes
Task (highlight) that shows markers and zones. It completes at once, so it is used with requiredTaskToComplete to stay open until another task completes.
MissionTaskHighlight.Params¶
record base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl:4
record Params
Notes
Params of the task.
Used in the base game: 1 time in 1 file
base/content/mission/mission/tasks/utility/highlight.tl:2
Fields
| Name | Type | Description |
|---|---|---|
markers |
{MissionInterface.Marker} |
Markers to show. |
zones |
{MissionInterface.Zone} |
Zones to show. |
Functions
getMarkers() : {MissionInterface.Marker} base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl:7
Notes
Returns the markers to show; takes precedence over markers.
Returns {MissionInterface.Marker}: Markers.
getZones() : {MissionInterface.Zone} base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl:8
Notes
Returns the zones to show; takes precedence over zones.
Returns {MissionInterface.Zone}: Zones.
MissionTaskHighlight.State¶
record base/tealdef/mission/tasks/utility/mission_task_highlight.d.tl:11
record State
Notes
Empty state.